\ProvidesPackage{config/arms} %%%%% Weapons % % Weapon entries do two things. % When used in creatures, they raise stats. % When used in the weapons chart, they display stats. % % Use this 'weapon entry' command to place items in the weapons table, like this: %\weapon[optional arguments]{Name}% %{Bonus} %{Dam} % % The AP cost ('heft') = ( Att + Dam ) / 2 % The Weight Rating = ( Att + Dam ) - 3 \newcounter{weaponBonus} \newcounter{weaponDamage} \newcounter{weaponWeight} \newcounter{covering} \newcounter{armourDR} \newcounter{armourWeight} \newcommand\weaponName{} \newcommand\armourName{} \newcommand\weapon[4][]{% \setcounter{weaponBonus}{#3}% \setcounter{weaponDamage}{#4}% \setcounter{heft}{#4}% \setcounter{weaponWeight}{#4}% \ifnum#3>-1% If the weapon's attack bonus is positive, \addtocounter{weaponWeight}{#3}% weight rating, \addtocounter{weaponWeight}{-2}% weight rating, \addtocounter{heft}{#3}% add it to the AP cost and \roundUp{heft}% then the AP cost by 2. \fi% #1% \addtocounter{att}{\value{weaponBonus}}% \ifnum\value{heft}<1\setcounter{heft}1\fi% \ifnum\value{weaponWeight}<#3\setcounter{weaponWeight}#3\fi% \ifnum\value{weaponWeight}<1\setcounter{weaponWeight}1\fi% \ifnum#4<0\addtocounter{weaponWeight}{-1}\fi% \renewcommand\weaponName{#2}% } %% Use this to show weapons in tables. %% Remember to close it with '\\' after. %% It remains unterminated so you can add Costs. \newcommand\showWeapon[1]{% #1 \weaponName & \absNum{weaponBonus} & \absNum{weaponDamage} & \arabic{heft} & \arabic{weaponWeight} } \newcounter{secondWeaponWeight} \newcommand\rangedWeapon[4][0]{% \setcounter{track}{7}% \addtocounter{track}{#1}% \addtocounter{track}{\value{Dexterity}}% \addtocounter{track}{\value{Projectiles}}% \setcounter{secondWeaponWeight}{#3}% \addtocounter{secondWeaponWeight}{-4}% \setcounter{enc}{#3}% #2 (\glsentrytext{tn}~\arabic{track}, \dmg{enc}, \glsentrytext{ap}~{#4})% } \newcommand\smolCrossBow{% \rangedWeapon[2]{Crossbow}{6}{1}% } \newcommand\armour[4][]{ \renewcommand\armourName{#2}% Name \setcounter{armourDR}{#3}% \setcounter{covering}{#4}% \setcounter{armourWeight}{#4}% \addtocounter{armourWeight}{#3}% \addtocounter{armourWeight}{1}% \divide\value{armourWeight} by 3% \addtocounter{armourWeight}{0}% #1% <- for adjustments. } \newcommand\showArmour[1]{% #1 \expandafter\MakeUppercase\armourName & \arabic{armourDR} & \arabic{covering} & \arabic{armourWeight} } \newcommand{\boulder}{\weapon[\addtocounter{armourWeight}{3}]{Boulder}{-3}{5}} \newcommand{\chair}{\weapon[\addtocounter{weaponBonus}{-1}]{Chair}{2}{1}} \newcommand{\club}{\weapon[\addtocounter{weaponDamage}{-1}]{Club}{1}{1}} \newcommand{\cudgel}{\weapon[\addtocounter{weaponDamage}{-1}]{Cudgel}{0}{0}} \newcommand{\Dagger}{\weapon{Dagger}{0}{2}} \newcommand{\firepoker}{\weapon{Firepoker}{1}{0}} \newcommand{\flail}{\weapon{Flail}{0}{3}} \newcommand{\giantsword}{\weapon{Giant Sword}{4}{3}} \newcommand{\greataxe}{\weapon{Great Axe}{2}{3}} \newcommand{\greatsword}{\weapon{Greatsword}{3}{3}} \newcommand{\greatclub}{\weapon[\addtocounter{weaponDamage}{-1}]{Great Club}{3}{4}} \newcommand{\javelin}{\weapon{Javelin}{2}{1}} \newcommand{\knife}{\weapon{Knife}{0}{1}} \newcommand{\Log}{\weapon[\addtocounter{weaponDamage}{-3}]{Log}{1}{0}} \newcommand{\rapier}{\weapon[\addtocounter{armourWeight}{-1}]{Rapier}{1}{1}} \newcommand{\largerock}{\weapon[\addtocounter{armourWeight}{3}]{Rock (large)}{-1}{2}} \newcommand{\longsword}{\weapon{Longsword}{2}{2}} \newcommand{\maul}{\weapon{Maul}{1}{3}} \newcommand{\poleaxe}{\weapon{Poleaxe}{3}{3}} \newcommand{\quarterstaff}{\weapon{Quarterstaff}{3}{0}} \newcommand{\rock}{\rangedWeapon{rock}{3}{2}} \newcommand{\scythe}{\weapon[\addtocounter{armourWeight}{2}]{Scythe}{-2}{1}} \newcommand{\shortsword}{\weapon{Shortsword}{1}{1}} \newcommand{\skillet}{\weapon[\addtocounter{heft}{1}]{Frying Pan}{1}{2}} \newcommand{\spear}{\weapon{Spear}{3}{1}} \newcommand{\glaive}{\weapon{Glaive}{3}{2}} \newcommand{\stick}{\weapon{Stick}{1}{0}} \newcommand{\walkingStick}{\weapon{Walking stick}{1}{0}} \newcommand{\whip}{\weapon[\addtocounter{weaponDamage}{-1}\addtocounter{heft}{1}]{Whip}{2}{0}} \newcommand{\warhammer}{\weapon{Warhammer}{1}{4}} \newcommand{\woodaxe}{\weapon[\addtocounter{heft}{1}]{Wood Axe}{1}{2}} % SHIELDS \newcommand{\buckler}{\weapon{Buckler}{2}{-2}} \newcommand{\roundshield}{\weapon{Round Shield}{2}{0}} \newcommand{\kiteshield}{\weapon{Kite Shield}{3}{0}} % RANGED WEAPONS \newcommand{\longbow}{Longbow} % ARMOUR %%%%%%%%% Old Armour, Delete Later %% For perfect armour, stick \perfect Armour in the additional notes category of a \person (#9). \newcommand{\perfectArmour}{\setcounter{covering}{8}} \newcommand{\partialelvish}{% \armour[\addtocounter{armourWeight}{-1}]{Elvish Ceramic armour}{2}{3}% } \newcommand{\partialpadded}{% \armour[\addtocounter{armourWeight}{1}]{padded armour}{3}{3}% } \newcommand{\partialleather}{% \armour{partial leather}{3}{3}% } \newcommand{\completeleather}{% \armour{complete leather}{3}{5}% } \newcommand{\partialchain}{% \armour{partial chain}{4}{3}% } \newcommand{\completechain}{% \armour{complete chain}{4}{5}% } \newcommand{\partiallisk}{% \armour{partial lisk-hide}{4}{3}% } \newcommand{\completelisk}{% \armour{complete lisk-hide}{4}{5}% } \newcommand{\partialplate}{% \armour{partial plate}{5}{3}% } \newcommand{\completeplate}{% \armour{complete plate}{5}{5}% }