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  • \newcommand\physicalSkillChart{
    
      \begin{nametable}[r|LLL]{Physical Attribute -- Skill Pairs}
    
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        & \textbf{\scshape Strength} & \textbf{\scshape Dexterity} & \textbf{\scshape Speed} \\\hline
    
        \textbf{Academics} & Orating to a massive crowd & Forgery & Courier Runs \\
        \textbf{Athletics} & Lifting heavy loads & Climbing & Sprinting \\
        \textbf{Deceit} & Intimidation & Feigning an injury & Spreading a rumour across an entire town \\
        \textbf{Stealth} & Hiding in a hay bail & Moving quietly & Escaping into a crowd \\
    
        \textbf{Survival} & Brace against the wind & Running on rocky terrain & Fleeing a stampede \\
    
        \textbf{Vigilance} & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree \\
        \hline
    
      \end{nametable}
    
    }
    
    \newcommand\mentalSkillChart{
    
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      \label{skillChart}
    
      \begin{nametable}[r|LLL]{Mind Attribute -- Skill Pairs}
    
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        & \textbf{\scshape Intelligence} & \textbf{\scshape Wits} & \textbf{\scshape Charisma} \\\hline
    
        \textbf{Academics} & Recalling facts & Resisting an enchantment spell & Storytelling \\
        \textbf{Athletics} & Finding the easiest route to climb & Identifying optimal climbing conditions & Stage acrobatics \\
        \textbf{Deceit} & Crafting a plausible lie & Making a quick excuse & Implausible lies \\
        \textbf{Stealth} & Identifying the best hiding spot & Quickly hiding & Sleuthing a banquet, uninvited \\
    
        \textbf{Survival} & Planning a new, hidden trail & Spotting a rare plant & Selling a map \\
    
        \textbf{Vigilance} & Investigating a crime scene & Spotting an illusion spell & Hearing the best gossip \\
        \hline
    
      \end{nametable}
    
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    \newcommand\stackingDamageChart{
    
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      \begin{boxtable}[l|YYYYYYYYYYYY]
    
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        \textbf{Damage Bonus} & -3    & \dots & 0   & \dots & +3    & +4  & \dots & +7    & +8  & \dots & +10 \\
        \textbf{Damage Roll}  & 1D6-3 & \dots & 1D6 & \dots & 1D6+3 & 2D6 & \dots & 2D6+3 & 3D6 & \dots & 3D6+2 \\
    
      \end{boxtable}
    
    \newcommand\marchingChart{
    
      \begin{boxtable}[XcXc]
    
        \textbf{Terrain} & \textbf{Miles} \\
        \hline
    
           Good Road     &       5 & Rough Road    &       4        \\
    
           Lost City     &       2 & Dense Forest  &       1         \\
    
      \end{boxtable}
    }
    
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    \newcommand\manaRegenChart{
    
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      \begin{boxtable}[Lc|Lc]
      \textbf{Location} & \textbf{\glspl{mp}} & \textbf{Cover} & \textbf{\glspl{mp}}  \\
    
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      \hline
    
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      Underground & 1 & Partial armour  & -1 \\
      Indoors     & 2 & Complete armour & -2 \\
      Outdoors    & 3 & Submerged       & -3 \\
      Storm       & 4 & Entombed        & -4 \\
    
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      \hline
    
      \end{boxtable}
    
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    }
    
    \newcommand{\commonWeaponsChart}{
    
      \begin{boxtable}[lYYYY]
    
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      \textbf{\small Name} & \textbf{\small Att Bonus} & \textbf{\small Dam Bonus} & \textbf{\Glsfmtshort{ap} \small Cost} & \textbf{\Gls{weight}} \\\hline
    
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      \showWeapon{\Dagger} \\
    
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      \showWeapon{\javelin} \\
    
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      \showWeapon{\longsword} \\
    
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      \showWeapon{\maul} \\
    
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      \showWeapon{\quarterstaff} \\
    
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      \showWeapon{\shortsword} \\
    
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      \showWeapon{\spear} \\
    
    
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      \showWeapon{\roundshield} \\
    
    
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      \end{boxtable}
    
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    }
    
    
    \newcommand\commonArmourChart{
    
    
      \begin{boxtable}[Xccc]
    
      \textbf{Armour} & \textbf{\Glsentrytext{dr}} & \textbf{\Glsentrytext{covering}} & \textbf{Weight} \\\hline
    
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      \showArmour{\partialleather} \\
    
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      \showArmour{\partialchain} \\
    
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      \showArmour{\completeleather} \\
    
                                                                                 
      \end{boxtable}
    }
    
    
    \newcommand\descriptorTable{
      \toggletrue{Duplicated}
    
      \begin{boxtable}[c|YYY]
    
        \textbf{Lv.} & \textbf{Distant} & \textbf{Duplicated} & \textbf{Devious} \\\hline
        \setcounter{spellCost}{2}%
        \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
        \stepcounter{spellCost}
        \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
        \stepcounter{spellCost}
        \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
        \stepcounter{spellCost}
        \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
        \stepcounter{spellCost}
        \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
    
      \end{boxtable}