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Unverified Commit 5df6ba4e authored by Malin Freeborn's avatar Malin Freeborn
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clarify rules summary

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......@@ -5,8 +5,6 @@
\begin{document}
\pagenumbering{gobble}
\section*{Binding Rules}
\begin{multicols}{2}
......@@ -56,13 +54,13 @@
\input{rules/projectiles.tex}
\subsection*{Magic}
\input{rules/spells.tex}
\subsection*{Intervals}
\input{rules/interval.tex}
\subsection*{Magic}
\input{rules/spells.tex}
\end{multicols}
\end{document}
\newcommand\physicalSkillChart{
\begin{figure*}[b!]
\begin{tabularx}{\linewidth}{X|LLL}
\hline
......@@ -16,6 +15,7 @@
}
\newcommand\mentalSkillChart{
\label{skillChart}
\begin{figure*}[b!]
\begin{tabularx}{\linewidth}{X|LLL}
\hline
......
\begin{enumerate}
\item
Everyone in the room sets their \glspl{ap} to 3 + Speed.
\item
Circle round the table, with each player taking their turn.
However, if any character wants to jump in, use this order:
\begin{enumerate}
\item
The character who has the most \glspl{ap} goes first.
\item
The character doing the action which requires the least \glspl{ap} to spend.
\item
The character with the highest Speed.
\item
The character with the shortest name.
\end{enumerate}
\item
Everyone spends \glspl{ap} until they have no more.
Each character sets their \glspl{ap} to 3 + Speed.
\begin{itemize}
\item
Movement costs 1 \gls{ap} and allows people to move 3 steps + their Athletics Bonus.
To flee requires a resisted roll of Speed + Athletics.
Attacking someone requires a Resisted \roll{Dexterity}{Combat} roll, and costs \pgls{ap}.
The winner deals 1D6 Damage.
\begin{itemize}
\item
When someone attacks you, you must still spend \glspl{ap}, even if you have none.
\item
Anyone with negative \glspl{ap} takes that as a penalty.
\hint{Being attacked with -3~\glspl{ap} means you take a -3 penalty}
\end{itemize}
\item
Movement costs 1 \gls{ap} and allows people to move 3 \glspl{step} + their Athletics Bonus.
To flee requires a resisted roll of \roll{Speed}{Athletics}.
\item
Guarding someone costs 1 \gls{ap}.
Anyone attacking the target must successfully attack you first (without dealing Damage).
They can then spend \glspl{ap} to attack the target immediately.
\item
Ramming or pushing costs 1 \gls{ap} (Dexterity + Brawl).
\item
Taking out a weapon which has been placed to-hand costs 1 \gls{ap}.
Ramming or pushing costs 1~\gls{ap} (\roll{Dexterity}{Brawl}).
\item
Using items (such as drinking potions or reading books) costs 3 \glspl{ap}.
Drawing a weapon costs 1~\gls{ap}.
\item
Attacking someone requires a Resisted Dexterity + Combat roll.
The winner deals 1D6 Damage.
Using items (such as drinking potions or reading books) costs 3~\glspl{ap}.
\end{itemize}
\item
Circle round the table, with each player taking their turn.
However, if any character wants to jump in, use this order:
\begin{enumerate}
\item
The character who has the most \glspl{ap} goes first.
\item
The character doing the action which requires the least \glspl{ap} to spend.
\end{enumerate}
\end{enumerate}
\begin{itemize}
\item
Players roll Dexterity + Projectiles against \gls{tn} 6 to hit stationary targets.
Players roll \roll{Dexterity}{Projectiles} against \gls{tn} 6 to hit stationary targets.
\item
Every 5 steps adds +1 to the \gls{tn}.
\item
When a player hits the \gls{tn} precisely, they miss their first target, but hit any other target behind.
When a player hits the \gls{tn} precisely, they miss their first target, but hit another target behind (if any).
\item
Spending 1 \gls{ap} lets targets resist with Speed + Vigilance.
Spending 1 \gls{ap} lets targets resist with \roll{Speed}{Vigilance}.
\end{itemize}
\subsubsection*{Skills}
Each skill covers a variety of abilities -- at least one per Attribute.
Check the chart \vpageref{skillChart}.
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