The character requires 1 less to achieve a \gls{vitalShot} (see \autopageref{vitals}).
The character requires 1 less to achieve \pgls{vitalShot} (see \autopageref{vitals}).
\begin{exampletext}
For example, when targeting an opponent with an Attack score of +2 and Partial armour, someone would normally require a score of 9 to hit and a score of 12 to make a \gls{vitalShot} which ignores all armour.
With this Knack they still require a score of 9 to hit but only a score of 11 to make a \gls{vitalShot}.
For example, when targeting an opponent with an Attack score of +2 and Partial armour, someone would normally require a score of 9 to hit and a score of 12 to make \pgls{vitalShot} which ignores all armour.
With this Knack they still require a score of 9 to hit but only a score of 11 to make \pgls{vitalShot}.
\end{exampletext}
Characters with this Knack can also bypass Perfect armour by rolling 6 points above the target's \gls{tn}.
Characters with this Knack can also bypass Perfect armour by rolling 6 points above the opponent's \gls{tn}.