diff --git a/knacks.tex b/knacks.tex index 6ca0687306f6731452244bb98622b1522d3fd9ea..1969625d1a6a1a4f16cde08dc22538f0163df952 100644 --- a/knacks.tex +++ b/knacks.tex @@ -93,14 +93,14 @@ Normally, Sneak Attacks inflict +2 Damage, so someone with 3 Knacks would inflic \subsubsection{Precise Strike}\label{precisestrike} -The character requires 1 less to achieve a \gls{vitalShot} (see \autopageref{vitals}). +The character requires 1 less to achieve \pgls{vitalShot} (see \autopageref{vitals}). \begin{exampletext} - For example, when targeting an opponent with an Attack score of +2 and Partial armour, someone would normally require a score of 9 to hit and a score of 12 to make a \gls{vitalShot} which ignores all armour. - With this Knack they still require a score of 9 to hit but only a score of 11 to make a \gls{vitalShot}. + For example, when targeting an opponent with an Attack score of +2 and Partial armour, someone would normally require a score of 9 to hit and a score of 12 to make \pgls{vitalShot} which ignores all armour. + With this Knack they still require a score of 9 to hit but only a score of 11 to make \pgls{vitalShot}. \end{exampletext} -Characters with this Knack can also bypass Perfect armour by rolling 6 points above the target's \gls{tn}. +Characters with this Knack can also bypass Perfect armour by rolling 6 points above the opponent's \gls{tn}. \subsubsection{Psycho}