@@ -677,14 +677,6 @@ follows the same rules, but the penalty is halved.
When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost.
\subsubsection[Passing Attacks: When passing someone, they can make a normal attack as a \gls{quickaction}]{Passing Attacks}
\index{Combat!Passing Attacks}
If you try to run past an opponent during combat, they may make an attack against you as a \gls{quickaction}.
This might happen when someone is surrounded, but wants to run away.