From 35a0969b8e94f9f8b223eee1674477d1ab9723b4 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 9 Apr 2023 20:24:38 +0200
Subject: [PATCH] remove passing attacks

---
 combat.tex | 8 --------
 1 file changed, 8 deletions(-)

diff --git a/combat.tex b/combat.tex
index ab0ad0fd..84652e41 100644
--- a/combat.tex
+++ b/combat.tex
@@ -677,14 +677,6 @@ follows the same rules, but the penalty is halved.
 
 When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost.
 
-\subsubsection[Passing Attacks: When passing someone, they can make a normal attack as a \gls{quickaction}]{Passing Attacks}
-\index{Combat!Passing Attacks}
-
-If you try to run past an opponent during combat, they may make an attack against you as a \gls{quickaction}.
-
-This might happen when someone is surrounded, but wants to run away.
-
-
 \subsubsection{Stacking Damage}
 \index{Combat!Stacking Damage}
 
-- 
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