From 35a0969b8e94f9f8b223eee1674477d1ab9723b4 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 9 Apr 2023 20:24:38 +0200 Subject: [PATCH] remove passing attacks --- combat.tex | 8 -------- 1 file changed, 8 deletions(-) diff --git a/combat.tex b/combat.tex index ab0ad0fd..84652e41 100644 --- a/combat.tex +++ b/combat.tex @@ -677,14 +677,6 @@ follows the same rules, but the penalty is halved. When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost. -\subsubsection[Passing Attacks: When passing someone, they can make a normal attack as a \gls{quickaction}]{Passing Attacks} -\index{Combat!Passing Attacks} - -If you try to run past an opponent during combat, they may make an attack against you as a \gls{quickaction}. - -This might happen when someone is surrounded, but wants to run away. - - \subsubsection{Stacking Damage} \index{Combat!Stacking Damage} -- GitLab