diff --git a/combat.tex b/combat.tex
index ab0ad0fdae44766e1055f7b42d6705a714521f96..84652e41abea4ccf0b6999d7c6e89d1e4e144de2 100644
--- a/combat.tex
+++ b/combat.tex
@@ -677,14 +677,6 @@ follows the same rules, but the penalty is halved.
 
 When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost.
 
-\subsubsection[Passing Attacks: When passing someone, they can make a normal attack as a \gls{quickaction}]{Passing Attacks}
-\index{Combat!Passing Attacks}
-
-If you try to run past an opponent during combat, they may make an attack against you as a \gls{quickaction}.
-
-This might happen when someone is surrounded, but wants to run away.
-
-
 \subsubsection{Stacking Damage}
 \index{Combat!Stacking Damage}