diff --git a/combat.tex b/combat.tex index ab0ad0fdae44766e1055f7b42d6705a714521f96..84652e41abea4ccf0b6999d7c6e89d1e4e144de2 100644 --- a/combat.tex +++ b/combat.tex @@ -677,14 +677,6 @@ follows the same rules, but the penalty is halved. When a character has no space to swing a weapon -- either vertically or horizontally -- their Attack gains a penalty equal to the weapon's \gls{ap} cost. -\subsubsection[Passing Attacks: When passing someone, they can make a normal attack as a \gls{quickaction}]{Passing Attacks} -\index{Combat!Passing Attacks} - -If you try to run past an opponent during combat, they may make an attack against you as a \gls{quickaction}. - -This might happen when someone is surrounded, but wants to run away. - - \subsubsection{Stacking Damage} \index{Combat!Stacking Damage}