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Unverified Commit f94c2ebd authored by Malin Freeborn's avatar Malin Freeborn
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place intervals in rules

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......@@ -7,6 +7,7 @@
\frontmatter
\small
\section*{Binding Rules}
\begin{multicols}{2}
......@@ -40,9 +41,9 @@
\input{rules/spells.tex}
\subsection*{End of Scene}
\subsection*{Intervals}
\input{rules/scenes.tex}
\input{rules/interval.tex}
\end{multicols}
\end{document}
At the end of each scene, a number of things happen:
The day has four intervals:
\vspace{1em}
\begin{tabularx}{\linewidth}{c|c|c|c}
\hline
1 \textbf{Morning} & 2 \textbf{Afternoon} & 3 \textbf{Evening} & 4 \textbf{Night} \\
\hline
\end{tabularx}
\vspace{1em}
At the end of each Interval, a number of things happen:
\begin{itemize}
\item
The \gls{gm} rolls 1D6, and every character who took part in the scene regenerates that many \glspl{fp}.
The \gls{gm} rolls 1D6, and every character who took part in the Interval regenerates that many \glspl{fp}.
\item
Characters who rested for the scene regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
\item
The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up).
\begin{itemize}
......
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