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Malin Freeborn
config
Commits
f94c2ebd
Unverified
Commit
f94c2ebd
authored
1 year ago
by
Malin Freeborn
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place intervals in rules
parent
860c3d9d
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rules.tex
+3
-2
3 additions, 2 deletions
rules.tex
rules/interval.tex
+14
-3
14 additions, 3 deletions
rules/interval.tex
with
17 additions
and
5 deletions
rules.tex
+
3
−
2
View file @
f94c2ebd
...
...
@@ -7,6 +7,7 @@
\frontmatter
\small
\section*
{
Binding Rules
}
\begin{multicols}
{
2
}
...
...
@@ -40,9 +41,9 @@
\input
{
rules/spells.tex
}
\subsection*
{
End of Scene
}
\subsection*
{
Intervals
}
\input
{
rules/
scenes
.tex
}
\input
{
rules/
interval
.tex
}
\end{multicols}
\end{document}
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rules/
scenes
.tex
→
rules/
interval
.tex
+
14
−
3
View file @
f94c2ebd
At the end of each scene, a number of things happen:
The day has four intervals:
\vspace
{
1em
}
\begin{tabularx}
{
\linewidth
}{
c|c|c|c
}
\hline
1
\textbf
{
Morning
}
&
2
\textbf
{
Afternoon
}
&
3
\textbf
{
Evening
}
&
4
\textbf
{
Night
}
\\
\hline
\end{tabularx}
\vspace
{
1em
}
At the end of each Interval, a number of things happen:
\begin{itemize}
\item
The
\gls
{
gm
}
rolls 1D6, and every character who took part in the
scene
regenerates that many
\glspl
{
fp
}
.
The
\gls
{
gm
}
rolls 1D6, and every character who took part in the
Interval
regenerates that many
\glspl
{
fp
}
.
\item
Characters who rested for the
scene
regenerate a number of Fatigue Points equal to half their current
\glspl
{
hp
}
(rounded up).
Characters who rested for the
Interval
regenerate a number of Fatigue Points equal to half their current
\glspl
{
hp
}
(rounded up).
\item
The
\gls
{
gm
}
divides a number of
\glspl
{
mp
}
between everything in the area which can hold
\glspl
{
mp
}
(round up).
\begin{itemize}
...
...
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