diff --git a/rules.tex b/rules.tex
index 50a533b7a4d6e2ddd9da1dc1d2f41b7e6e2945bc..653a16f6c70a6f9a4ef85c9753dbe261e1613ae6 100644
--- a/rules.tex
+++ b/rules.tex
@@ -7,6 +7,7 @@
 
 \frontmatter
 
+\small
 \section*{Binding Rules}
 
 \begin{multicols}{2}
@@ -40,9 +41,9 @@
 
 \input{rules/spells.tex}
 
-\subsection*{End of Scene}
+\subsection*{Intervals}
 
-\input{rules/scenes.tex}
+\input{rules/interval.tex}
 
 \end{multicols}
 \end{document}
diff --git a/rules/scenes.tex b/rules/interval.tex
similarity index 65%
rename from rules/scenes.tex
rename to rules/interval.tex
index 27266c5d69e101e5e6970e115d446659b5554939..6aacc3a7a7881c58d790d4c24d04f8908c6388c7 100644
--- a/rules/scenes.tex
+++ b/rules/interval.tex
@@ -1,10 +1,21 @@
-At the end of each scene, a number of things happen:
+The day has four intervals:
+
+\vspace{1em}
+\begin{tabularx}{\linewidth}{c|c|c|c}
+
+  \hline
+  1 \textbf{Morning} & 2 \textbf{Afternoon} & 3 \textbf{Evening} & 4 \textbf{Night} \\
+  \hline
+\end{tabularx}
+\vspace{1em}
+
+At the end of each Interval, a number of things happen:
 
 \begin{itemize}
   \item
-  The \gls{gm} rolls 1D6, and every character who took part in the scene regenerates that many \glspl{fp}.
+  The \gls{gm} rolls 1D6, and every character who took part in the Interval regenerates that many \glspl{fp}.
   \item
-  Characters who rested for the scene regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
+  Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
   \item
   The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up).
   \begin{itemize}