diff --git a/rules.tex b/rules.tex index 50a533b7a4d6e2ddd9da1dc1d2f41b7e6e2945bc..653a16f6c70a6f9a4ef85c9753dbe261e1613ae6 100644 --- a/rules.tex +++ b/rules.tex @@ -7,6 +7,7 @@ \frontmatter +\small \section*{Binding Rules} \begin{multicols}{2} @@ -40,9 +41,9 @@ \input{rules/spells.tex} -\subsection*{End of Scene} +\subsection*{Intervals} -\input{rules/scenes.tex} +\input{rules/interval.tex} \end{multicols} \end{document} diff --git a/rules/scenes.tex b/rules/interval.tex similarity index 65% rename from rules/scenes.tex rename to rules/interval.tex index 27266c5d69e101e5e6970e115d446659b5554939..6aacc3a7a7881c58d790d4c24d04f8908c6388c7 100644 --- a/rules/scenes.tex +++ b/rules/interval.tex @@ -1,10 +1,21 @@ -At the end of each scene, a number of things happen: +The day has four intervals: + +\vspace{1em} +\begin{tabularx}{\linewidth}{c|c|c|c} + + \hline + 1 \textbf{Morning} & 2 \textbf{Afternoon} & 3 \textbf{Evening} & 4 \textbf{Night} \\ + \hline +\end{tabularx} +\vspace{1em} + +At the end of each Interval, a number of things happen: \begin{itemize} \item - The \gls{gm} rolls 1D6, and every character who took part in the scene regenerates that many \glspl{fp}. + The \gls{gm} rolls 1D6, and every character who took part in the Interval regenerates that many \glspl{fp}. \item - Characters who rested for the scene regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up). + Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up). \item The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up). \begin{itemize}