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Verified Commit f842b4f6 authored by Malin Freeborn's avatar Malin Freeborn
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simplify cave travel rules

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...@@ -492,16 +492,16 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa ...@@ -492,16 +492,16 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
description={means co\"ordinating the \glsentrytext{deep}, where long caverns spread like veins, the logistics of travel twist and invert, and the dangers change. description={means co\"ordinating the \glsentrytext{deep}, where long caverns spread like veins, the logistics of travel twist and invert, and the dangers change.
The players decides how many miles to cover, then roll \roll{Dexterity}{Caving}. The players decides how many miles to cover, then roll \roll{Dexterity}{Caving}.
The \glsentrytext{tn} starts at 8, and each mile raises it by +2. The \glsentrytext{tn} starts at 6, and each mile raises it by +2.
\begin{boxtable}[YYY] \begin{boxtable}[YYY]
\textbf{Miles} & \textbf{\gls{tn}} & \textbf{\Glspl{ep}} \\\hline \textbf{Miles} & \textbf{\gls{tn}} & \textbf{\Glspl{ep}} \\\hline
0 & 8 & 0/ 3 \\ 0 & 6 & 0/ 1 \\
1 & 10 & 2/ 5 \\ 1 & 8 & 1/ 2 \\
2 & 12 & 4/ 7 \\ 2 & 10 & 2/ 3 \\
3 & 14 & 6/ 9 \\ 3 & 12 & 3/ 4 \\
\end{boxtable} \end{boxtable}
If the roll fails, the character with the lowest result immediately gains a $1D6$~\glsentrytext{ep} injury from wandering in the dark}, On a tie, the entire group takes an extra \glsentrytext{ep} from skuffs and scrapes, and if the roll fails, the character walking at the front takes $1D6$~Damage from bashing their head, twisting their ankle, or falling down some hole},
} }
\longnewglossaryentry{blackWalking}{ \longnewglossaryentry{blackWalking}{
...@@ -512,8 +512,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa ...@@ -512,8 +512,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
type={mech}, type={mech},
category={rules}, category={rules},
description={means walking in the darkness. description={means walking in the darkness.
It adds +2 to the \glsentrytext{tn} to travel. It adds +2 to the \glsentrytext{tn} to travel, so even travelling a short distance becomes dangerous},
On a failure, the character loses one \glsentrytext{interval} to getting lost, in addition to any other results},
} }
\longnewglossaryentry{gagingCave}{ \longnewglossaryentry{gagingCave}{
......
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