diff --git a/glossary.tex b/glossary.tex
index 37f23eac2d2c6736ae0abb609875c0dec13ccb0e..8bd428d6208273f264a7f8ce462320791f79fbe0 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -492,16 +492,16 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   description={means co\"ordinating the \glsentrytext{deep}, where long caverns spread like veins, the logistics of travel twist and invert, and the dangers change.
 
     The players decides how many miles to cover, then roll \roll{Dexterity}{Caving}.
-    The \glsentrytext{tn} starts at 8, and each mile raises it by +2.
+    The \glsentrytext{tn} starts at 6, and each mile raises it by +2.
 
     \begin{boxtable}[YYY]
       \textbf{Miles} & \textbf{\gls{tn}} & \textbf{\Glspl{ep}} \\\hline
-      0  & 8 & 0/ 3 \\
-      1  & 10 & 2/ 5 \\
-      2  & 12 & 4/ 7 \\
-      3  & 14 & 6/ 9 \\
+      0  & 6 & 0/ 1 \\
+      1  & 8 & 1/ 2 \\
+      2  & 10 & 2/ 3 \\
+      3  & 12 & 3/ 4 \\
     \end{boxtable}
-    If the roll fails, the character with the lowest result immediately gains a $1D6$~\glsentrytext{ep} injury from wandering in the dark},
+    On a tie, the entire group takes an extra \glsentrytext{ep} from skuffs and scrapes, and if the roll fails, the character walking at the front takes $1D6$~Damage from bashing their head, twisting their ankle, or falling down some hole},
 }
 
 \longnewglossaryentry{blackWalking}{
@@ -512,8 +512,7 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   type={mech},
   category={rules},
   description={means walking in the darkness.
-  It adds +2 to the \glsentrytext{tn} to travel.
-  On a failure, the character loses one \glsentrytext{interval} to getting lost, in addition to any other results},
+  It adds +2 to the \glsentrytext{tn} to travel, so even travelling a short distance becomes dangerous},
 }
 
 \longnewglossaryentry{gagingCave}{