diff --git a/glossary.tex b/glossary.tex index 5b37d200d058abda631ae22356ba1e829efc0e5f..4ae9adc985995bc312967090066e995957b98637 100644 --- a/glossary.tex +++ b/glossary.tex @@ -1059,6 +1059,80 @@ Fewer monsters wander through them, because fewer plants grow there}, Some have a single fireplace, and enough room for a half a dozen people and a donkey}, } +\longnewglossaryentry{fiend}{ + name={Fiends}, + text={fiend}, + prefix={a\space}, + parent={fenestra}, + description={live outside any civilization, which makes them the enemy. + Many know magic, others hold armies. + They make their own laws, in their own realms, and most leave them alone. + When civilization prods them too much, some have been known to destroy entire cities and every \glsentrytext{village} around}, +} + +\longnewglossaryentry{hag}{ + name={Hags}, + text={hag}, + prefix={a\space}, + parent={fiend}, + description={are old ladies with too much spite, plans, and magic to die. + With a few spells here and there to increase their life span, and another to hibernate for a couple of decades while their plans mature, they extend themselves a couple of centuries beyond their rightful lifespans. + They all die in the end, but hags mostly die through violence}, +} + +\longnewglossaryentry{bandit}{ + name={Bandits}, + text={bandit}, + prefix={a\space}, + parent={fiend}, + description={begin when farmers run out of food, or city-dwellers lose their jobs, they have only two option -- banditry or the \gls{guard}. + People generally select whichever comes along to recruit them first}, +} + +\longnewglossaryentry{lich}{ + name={Liches}, + text={lich}, + plural={liches}, + prefix={a\space}, + parent={fiend}, + description={begin as students of Death magic. + They can slow, and eventually stop, aging, which locks them into a permanent state of semi-death, and leaves them unable to regenerate a single \glsentrytext{mp} without draining it from someone's death. + }, +} + +\longnewglossaryentry{dryad}{ + name={Dryads}, + text={lich}, + plural={liches}, + prefix={a\space}, + parent={fiend}, + description={are old elves, but older elves get \textit{weird}. + They experiment with their bodies, adopting animal parts, and soon lose interest in socialising with other elves. + Most dryads are harmless most of the time, taking more intest in a local flower than anything else around them. + However, once they get sufficiently disconnected from normal people, they stop seeing people as people, and start to see them as animals. + + And like any elf, dryads eat animals}, +} + +\longnewglossaryentry{dragon}{ + name={Dragons}, + text={dragon}, + prefix={a\space}, + parent={fiend}, + description={\ldots everyone knows what a dragon is}, +} + +\longnewglossaryentry{ogre}{ + name={Ogres}, + text={ogre}, + prefix={an\space}, + parent={fiend}, + description={begin as goblins, but goblin height is limited only by food. + Once they eat enough, they grow and grow, until starvation beckons -- they cannot reduce their intake after growing too much. + Grumpy ogres die at this point. + More sociable, or at least tactical ogres, survive by leading bands of goblins}, +} + % Guilds \longnewglossaryentry{sylf}{