diff --git a/glossary.tex b/glossary.tex
index 5b37d200d058abda631ae22356ba1e829efc0e5f..4ae9adc985995bc312967090066e995957b98637 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -1059,6 +1059,80 @@ Fewer monsters wander through them, because fewer plants grow there},
   Some have a single fireplace, and enough room for a half a dozen people and a donkey},
 }
 
+\longnewglossaryentry{fiend}{
+  name={Fiends},
+  text={fiend},
+  prefix={a\space},
+  parent={fenestra},
+  description={live outside any civilization, which makes them the enemy.
+  Many know magic, others hold armies.
+  They make their own laws, in their own realms, and most leave them alone.
+  When civilization prods them too much, some have been known to destroy entire cities and every \glsentrytext{village} around},
+}
+
+\longnewglossaryentry{hag}{
+  name={Hags},
+  text={hag},
+  prefix={a\space},
+  parent={fiend},
+  description={are old ladies with too much spite, plans, and magic to die.
+    With a few spells here and there to increase their life span, and another to hibernate for a couple of decades while their plans mature, they extend themselves a couple of centuries beyond their rightful lifespans.
+    They all die in the end, but hags mostly die through violence},
+}
+
+\longnewglossaryentry{bandit}{
+  name={Bandits},
+  text={bandit},
+  prefix={a\space},
+  parent={fiend},
+  description={begin when farmers run out of food, or city-dwellers lose their jobs, they have only two option -- banditry or the \gls{guard}.
+  People generally select whichever comes along to recruit them first},
+}
+
+\longnewglossaryentry{lich}{
+  name={Liches},
+  text={lich},
+  plural={liches},
+  prefix={a\space},
+  parent={fiend},
+  description={begin as students of Death magic.
+    They can slow, and eventually stop, aging, which locks them into a permanent state of semi-death, and leaves them unable to regenerate a single \glsentrytext{mp} without draining it from someone's death.
+  },
+}
+
+\longnewglossaryentry{dryad}{
+  name={Dryads},
+  text={lich},
+  plural={liches},
+  prefix={a\space},
+  parent={fiend},
+  description={are old elves, but older elves get \textit{weird}.
+  They experiment with their bodies, adopting animal parts, and soon lose interest in socialising with other elves.
+  Most dryads are harmless most of the time, taking more intest in a local flower than anything else around them.
+  However, once they get sufficiently disconnected from normal people, they stop seeing people as people, and start to see them as animals.
+
+  And like any elf, dryads eat animals},
+}
+
+\longnewglossaryentry{dragon}{
+  name={Dragons},
+  text={dragon},
+  prefix={a\space},
+  parent={fiend},
+  description={\ldots everyone knows what a dragon is},
+}
+
+\longnewglossaryentry{ogre}{
+  name={Ogres},
+  text={ogre},
+  prefix={an\space},
+  parent={fiend},
+  description={begin as goblins, but goblin height is limited only by food.
+  Once they eat enough, they grow and grow, until starvation beckons -- they cannot reduce their intake after growing too much.
+  Grumpy ogres die at this point.
+  More sociable, or at least tactical ogres, survive by leading bands of goblins},
+}
+
 % Guilds
 
 \longnewglossaryentry{sylf}{