@@ -402,31 +402,20 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
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@@ -402,31 +402,20 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
sort={T2},
sort={T2},
type={mech},
type={mech},
category={rules},
category={rules},
description={},
description={Journeys by road allow people to move 5~miles per \glsentrytext{interval}.
Each extra mile a character travels inflicts 1~\glsfmttext{ep}},
}
}
% Overland Journeys
% Overland Journeys
\longnewglossaryentry{journey}{
\longnewglossaryentry{rambling}{
name={Journeys},
name={Forest Rambling},
text={journey},
text={rambling},
prefix={a\space},
prefix={a\space},
parent={travel},
parent={travel},
type={mech},
type={mech},
category={rules},
category={rules},
description={depends on the terrain.
description={reduces travel by 1~mile due to the thickets, ditches, and patches of marshland},
Good roads provide a smooth journey, rough roads provide less, and deep forests can demand attention and problem-solving twice a mile.
Each \glsentrytext{interval}, the troupe can travel the initial distance easily.
Every mile after that adds another~\glsentrytext{ep}.
By default, characters might travel 10~miles per day, i.e. 5~miles in the morning, then 5~in the afternoon.
By evening, most stop at the first \glsentrytext{bothy} they see, and take time to cook, and potentially meet another travelling group moving in the opposite direction.
\marchingChart
An expedient troupe might add 2~miles each \glsentrytext{interval}, and eat nothing but dry rations, so they can march instead of cooking in the evening.
With 3~\glspl{interval} of movement, the troupe could travel 21~miles in total.
The night would allow them to remove 1~\glsentrytext{ep}, but the day would add 6 more, so they won't be moving like that for long},
}
}
\longnewglossaryentry{vigil}{
\longnewglossaryentry{vigil}{
...
@@ -2167,7 +2156,7 @@ While floods occur, everyone gains a +1 Bonus to their Water \glsentrytext{spher
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@@ -2167,7 +2156,7 @@ While floods occur, everyone gains a +1 Bonus to their Water \glsentrytext{spher
prefix={a\space},
prefix={a\space},
type={mech},
type={mech},
parent={weather},
parent={weather},
description={slows every \glsentrytext{journey} to half the standard speed.
description={slows every journey to half the standard speed.
The added cold also inflicts 1~\glsentrytext{ep} each \glsentrytext{interval} a character spends exposed},
The added cold also inflicts 1~\glsentrytext{ep} each \glsentrytext{interval} a character spends exposed},