diff --git a/glossary.tex b/glossary.tex index 44011f7c62d7a13f083e3c3f2526e74ab7696531..141aff3c91c37b1385ab0e67d52dd43e8c22467d 100644 --- a/glossary.tex +++ b/glossary.tex @@ -402,31 +402,20 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa sort={T2}, type={mech}, category={rules}, - description={}, + description={Journeys by road allow people to move 5~miles per \glsentrytext{interval}. + Each extra mile a character travels inflicts 1~\glsfmttext{ep}}, } % Overland Journeys -\longnewglossaryentry{journey}{ - name={Journeys}, - text={journey}, +\longnewglossaryentry{rambling}{ + name={Forest Rambling}, + text={rambling}, prefix={a\space}, parent={travel}, type={mech}, category={rules}, - description={depends on the terrain. - Good roads provide a smooth journey, rough roads provide less, and deep forests can demand attention and problem-solving twice a mile. - - Each \glsentrytext{interval}, the troupe can travel the initial distance easily. - Every mile after that adds another~\glsentrytext{ep}. - - By default, characters might travel 10~miles per day, i.e. 5~miles in the morning, then 5~in the afternoon. - By evening, most stop at the first \glsentrytext{bothy} they see, and take time to cook, and potentially meet another travelling group moving in the opposite direction. - - \marchingChart - An expedient troupe might add 2~miles each \glsentrytext{interval}, and eat nothing but dry rations, so they can march instead of cooking in the evening. - With 3~\glspl{interval} of movement, the troupe could travel 21~miles in total. - The night would allow them to remove 1~\glsentrytext{ep}, but the day would add 6 more, so they won't be moving like that for long}, + description={reduces travel by 1~mile due to the thickets, ditches, and patches of marshland}, } \longnewglossaryentry{vigil}{ @@ -2167,7 +2156,7 @@ While floods occur, everyone gains a +1 Bonus to their Water \glsentrytext{spher prefix={a\space}, type={mech}, parent={weather}, - description={slows every \glsentrytext{journey} to half the standard speed. + description={slows every journey to half the standard speed. The added cold also inflicts 1~\glsentrytext{ep} each \glsentrytext{interval} a character spends exposed}, }