diff --git a/glossary.tex b/glossary.tex
index a1d08aa5915989f301da6c5d90a287ab8104e08e..9de1751723e4f1540d1dd0f98ac17a838d5fef54 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -89,6 +89,40 @@
   description={Non Player Character -- anyone in the world played by the \glsentrytext{gm} rather than a player}
   ]{npc}{NPC}{Non Player Character}
 
+\newglossaryentry{edge}{
+  name={The Edge},
+  sort={Edge},
+  text={Edge},
+  nonumberlist,
+  first={Edge of Civilization},
+  description={lies one footstep past the last walled town.
+  Beyond this point, only dark forests, empty tundra, and hungry beasts wait.
+  When people travel off-road, or have to push back the walls of the forest to prepare for civilization's expansions, they have gone beyond the Edge}
+}
+
+\newglossaryentry{deep}{
+  name={The Deep},
+  text={Deep},
+  first={Deep Underground},
+  description={the area below or beyond the civilized caverns where the dwarves live, where most tunnels lie barren, and others contain nothing but dangerous beasts}
+}
+
+\newglossaryentry{guard}{
+  name={Night Guard},
+  text={Night Guard},
+  nonumberlist,
+  description={is the organization, commissioned by \glsentrytext{king}, to look after the realm in lieu of the standing armies which village masters once kept}
+}
+
+\newglossaryentry{blight}{
+  name={A Blight},
+  text={blight},
+  sort={Blight},
+  first={nura \textit{blight}},
+  description={is is an area too full of nura for anyone to live.
+  Most blights have at least one portal to the nura realm}
+}
+
 %%%%% Symbols
 
 \newglossaryentry{N}{