diff --git a/glossary.tex b/glossary.tex index a1d08aa5915989f301da6c5d90a287ab8104e08e..9de1751723e4f1540d1dd0f98ac17a838d5fef54 100644 --- a/glossary.tex +++ b/glossary.tex @@ -89,6 +89,40 @@ description={Non Player Character -- anyone in the world played by the \glsentrytext{gm} rather than a player} ]{npc}{NPC}{Non Player Character} +\newglossaryentry{edge}{ + name={The Edge}, + sort={Edge}, + text={Edge}, + nonumberlist, + first={Edge of Civilization}, + description={lies one footstep past the last walled town. + Beyond this point, only dark forests, empty tundra, and hungry beasts wait. + When people travel off-road, or have to push back the walls of the forest to prepare for civilization's expansions, they have gone beyond the Edge} +} + +\newglossaryentry{deep}{ + name={The Deep}, + text={Deep}, + first={Deep Underground}, + description={the area below or beyond the civilized caverns where the dwarves live, where most tunnels lie barren, and others contain nothing but dangerous beasts} +} + +\newglossaryentry{guard}{ + name={Night Guard}, + text={Night Guard}, + nonumberlist, + description={is the organization, commissioned by \glsentrytext{king}, to look after the realm in lieu of the standing armies which village masters once kept} +} + +\newglossaryentry{blight}{ + name={A Blight}, + text={blight}, + sort={Blight}, + first={nura \textit{blight}}, + description={is is an area too full of nura for anyone to live. + Most blights have at least one portal to the nura realm} +} + %%%%% Symbols \newglossaryentry{N}{