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Malin Freeborn
config
Commits
bacf2703
Verified
Commit
bacf2703
authored
11 months ago
by
Malin Freeborn
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capitalize all abilities
parent
968f90c9
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stats.sty
+11
-11
11 additions, 11 deletions
stats.sty
with
11 additions
and
11 deletions
stats.sty
+
11
−
11
View file @
bacf2703
...
...
@@ -811,10 +811,10 @@
\addtocounter
{
age
}{
\value
{
Dexterity
}}
%
\addtocounter
{
age
}{
\value
{
Projectiles
}}
%
\conDmg
{
track
}
%
\addAbility
{
a
cid spray (
\glsentrytext
{
tn
}
~
\arabic
{
age
}
to dodge or
\showDam
~Damage)
}
%
\addAbility
{
A
cid spray (
\glsentrytext
{
tn
}
~
\arabic
{
age
}
to dodge or
\showDam
~Damage)
}
%
}
\newcommand
{
\acidBody
}
[1][
a
cidic]
{
%
\newcommand
{
\acidBody
}
[1][
A
cidic]
{
%
\toggletrue
{
perfectArmour
}
%
\set
{
track
}{
Strength
}
%
\addtocounter
{
track
}{
3
}
%
...
...
@@ -826,28 +826,28 @@
\setcounter
{
track
}{
\value
{
Strength
}}
%
\addtocounter
{
track
}{
6
}
%
\roundUp
{
track
}
%
\addAbility
{
r
egeneration (1
\glsentrytext
{
hp
}
/ round, max.
\arabic
{
track
}
)
}
%
\addAbility
{
R
egeneration (1
\glsentrytext
{
hp
}
/ round, max.
\arabic
{
track
}
)
}
%
}
\newcommand\viscid
{
%
\setcounter
{
track
}{
\value
{
Strength
}}
%
\addtocounter
{
track
}{
7
}
%
\addAbility
{
v
iscid (on a tie, the attacker must inflict Damage, but the weapon sticks into the body,
\glsentrytext
{
tn
}
~
\arabic
{
track
}
to pull out)
}
%
\addAbility
{
V
iscid (on a tie, the attacker must inflict Damage, but the weapon sticks into the body,
\glsentrytext
{
tn
}
~
\arabic
{
track
}
to pull out)
}
%
}
\newcommand\gloopy
{
%
\addAbility
{
l
iquid (non-fire Damage removes 2~
\glsentrytext
{
hp
}
but creates a 1~
\glsentrytext
{
hp
}
copy)
}
%
\addAbility
{
L
iquid (non-fire Damage removes 2~
\glsentrytext
{
hp
}
but creates a 1~
\glsentrytext
{
hp
}
copy)
}
%
}
\newcommand
{
\amphibious
}{
%
\addAbility
{
a
mphibious
}
%
\addAbility
{
A
mphibious
}
%
}
\newcommand
{
\claws
}{
%
\ifnum\value
{
weaponDamage
}
<1
%
\stepcounter
{
weaponDamage
}
%
\fi
%
\addAbility
{
c
laws (+1~Damage)
}
%
\addAbility
{
C
laws (+1~Damage)
}
%
}
\newcommand
{
\fireBreath
}{
%
...
...
@@ -855,7 +855,7 @@
\conDmg
{
track
}
%
\setcounter
{
enc
}{
\value
{
hp
}}
%
\addtocounter
{
enc
}{
\value
{
hp
}}
%
\addAbility
{
f
iery breath (range:
\arabic
{
enc
}
\glspl
{
step
}
, Dam:
\showDam\ifnum\value
{
mp
}
>0
\
plus 1 per
\glsentrytext
{
mp
}
spent
\fi
)
}
%
\addAbility
{
F
iery breath (range:
\arabic
{
enc
}
\glspl
{
step
}
, Dam:
\showDam\ifnum\value
{
mp
}
>0
\
plus 1 per
\glsentrytext
{
mp
}
spent
\fi
)
}
%
}
% To fly, creatures should have Speed
...
...
@@ -869,7 +869,7 @@
\addtocounter
{
enc
}{
\value
{
Strength
}}
%
\setcounter
{
track
}{
\value
{
Speed
}}
%
\addtocounter
{
track
}{
\value
{
Air
}}
%
\addAbility
{
Flight
%
\addAbility
{
Wings
%
\ifnum\value
{
enc
}
>
\value
{
track
}
%
(can glide, but not fly)
\else
%
...
...
@@ -920,13 +920,13 @@
\newcommand
{
\venom
}{
%
\conDmg
{
r4b
}
%
\addAbility
{
v
enom (grappling attack inflicts
\showDam
~
\glsfmtlongpl
{
ep
}
)
}
%
\addAbility
{
V
enom (grappling attack inflicts
\showDam
~
\glsfmtlongpl
{
ep
}
)
}
%
}
\newcommand
{
\web
}{
%
\setcounter
{
track
}{
8
}
%
\addtocounter
{
track
}{
\value
{
Strength
}}
%
\addAbility
{
w
eb (
\roll
{
Strength
}{
Athletics
}
,
\glsentrytext
{
tn
}
\arabic
{
track
}
to break free for 1~
\glsentrytext
{
ap
}
)
}
%
\addAbility
{
W
eb (
\roll
{
Strength
}{
Athletics
}
,
\glsentrytext
{
tn
}
\arabic
{
track
}
to break free for 1~
\glsentrytext
{
ap
}
)
}
%
\ifnum\value
{
Strength
}
>0
%
\addtocounter
{
weight
}{
\value
{
Strength
}}
%
\fi
%
...
...
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