diff --git a/stats.sty b/stats.sty index 5b1041971c288410575d002ac5c6e75da0c6b0d9..be10f5e96d6c1ce18a8e769c2285ff3c5683464f 100644 --- a/stats.sty +++ b/stats.sty @@ -811,10 +811,10 @@ \addtocounter{age}{\value{Dexterity}}% \addtocounter{age}{\value{Projectiles}}% \conDmg{track}% - \addAbility{acid spray (\glsentrytext{tn}~\arabic{age} to dodge or \showDam~Damage)}% + \addAbility{Acid spray (\glsentrytext{tn}~\arabic{age} to dodge or \showDam~Damage)}% } -\newcommand{\acidBody}[1][acidic]{% +\newcommand{\acidBody}[1][Acidic]{% \toggletrue{perfectArmour}% \set{track}{Strength}% \addtocounter{track}{3}% @@ -826,28 +826,28 @@ \setcounter{track}{\value{Strength}}% \addtocounter{track}{6}% \roundUp{track}% - \addAbility{regeneration (1 \glsentrytext{hp}/ round, max. \arabic{track})}% + \addAbility{Regeneration (1 \glsentrytext{hp}/ round, max. \arabic{track})}% } \newcommand\viscid{% \setcounter{track}{\value{Strength}}% \addtocounter{track}{7}% - \addAbility{viscid (on a tie, the attacker must inflict Damage, but the weapon sticks into the body, \glsentrytext{tn}~\arabic{track} to pull out)}% + \addAbility{Viscid (on a tie, the attacker must inflict Damage, but the weapon sticks into the body, \glsentrytext{tn}~\arabic{track} to pull out)}% } \newcommand\gloopy{% - \addAbility{liquid (non-fire Damage removes 2~\glsentrytext{hp} but creates a 1~\glsentrytext{hp} copy)}% + \addAbility{Liquid (non-fire Damage removes 2~\glsentrytext{hp} but creates a 1~\glsentrytext{hp} copy)}% } \newcommand{\amphibious}{% - \addAbility{amphibious}% + \addAbility{Amphibious}% } \newcommand{\claws}{% \ifnum\value{weaponDamage}<1% \stepcounter{weaponDamage}% \fi% - \addAbility{claws (+1~Damage)}% + \addAbility{Claws (+1~Damage)}% } \newcommand{\fireBreath}{% @@ -855,7 +855,7 @@ \conDmg{track}% \setcounter{enc}{\value{hp}}% \addtocounter{enc}{\value{hp}}% - \addAbility{fiery breath (range: \arabic{enc} \glspl{step}, Dam: \showDam\ifnum\value{mp}>0\ plus 1 per \glsentrytext{mp} spent\fi)}% + \addAbility{Fiery breath (range: \arabic{enc} \glspl{step}, Dam: \showDam\ifnum\value{mp}>0\ plus 1 per \glsentrytext{mp} spent\fi)}% } % To fly, creatures should have Speed @@ -869,7 +869,7 @@ \addtocounter{enc}{\value{Strength}}% \setcounter{track}{\value{Speed}}% \addtocounter{track}{\value{Air}}% - \addAbility{Flight % + \addAbility{Wings % \ifnum\value{enc}>\value{track}% (can glide, but not fly) \else% @@ -920,13 +920,13 @@ \newcommand{\venom}{% \conDmg{r4b}% - \addAbility{venom (grappling attack inflicts \showDam~\glsfmtlongpl{ep})}% + \addAbility{Venom (grappling attack inflicts \showDam~\glsfmtlongpl{ep})}% } \newcommand{\web}{% \setcounter{track}{8}% \addtocounter{track}{\value{Strength}}% - \addAbility{web (\roll{Strength}{Athletics}, \glsentrytext{tn} \arabic{track} to break free for 1~\glsentrytext{ap})}% + \addAbility{Web (\roll{Strength}{Athletics}, \glsentrytext{tn} \arabic{track} to break free for 1~\glsentrytext{ap})}% \ifnum\value{Strength}>0% \addtocounter{weight}{\value{Strength}}% \fi%