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Malin Freeborn
config
Commits
a6dc353c
Verified
Commit
a6dc353c
authored
11 months ago
by
Malin Freeborn
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update knacks
parent
ba99bde7
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2 changed files
main.tex
+18
-3
18 additions, 3 deletions
main.tex
stats.sty
+26
-36
26 additions, 36 deletions
stats.sty
with
44 additions
and
39 deletions
main.tex
+
18
−
3
View file @
a6dc353c
...
...
@@ -23,12 +23,19 @@
\humanthief
\newcommand\statblock
[
4
]
{
\newcommand\statblock
[
6
]
{
\clean
\setcounter
{
Strength
}{
#1
}
\setcounter
{
Dexterity
}{
#2
}
\setcounter
{
Speed
}{
#3
}
\mind
#4
#5
\foreach
\k
in
{
#6
}{
%
\stepcounter
{
knacks
}
%
}
\renewcommand\showKnacks
{
#6
}
%
\computeStats
%%%%%%%%%%
\textbf
{
\name
}
...
...
@@ -39,12 +46,20 @@
\foreach\Att
in
{
Intelligence,Wits,Charisma
}
%
{
\Att
:
\arabic
{
\Att
}
\quad
}
\hrulefill
\showSkills
\showKnacks
}
\npc
{
\M\Hu
}{
Bob
}
\statblock
{
1
}{
2
}{
3
}
%
{{
-3
}{
-2
}{
-1
}}
{{
-3
}{
-2
}{
-1
}}
%
{
\setcounter
{
Academics
}{
1
}}
{
\adrenalinesurge
,
\laststand
}
\end{multicols}
...
...
This diff is collapsed.
Click to expand it.
stats.sty
+
26
−
36
View file @
a6dc353c
...
...
@@ -280,7 +280,6 @@
%
% magic
\newcommand
{
\magicPath
}{}
...
...
@@ -288,100 +287,95 @@
\newcommand\showKnacks
{}
%%%%%%%%%%%%%%%%%%%%% Knacks
%
\newcommand
{
\adrenalinesurge
}{
%
\addtocounter
{
knacks
}{
1
}
%
Adrenaline Surge (+1 Damage, once per
\ifnum\value
{
knacks
}
<2 combat
\else
round,
\arabic
{
knacks
}
uses per combat
\fi
)
%
Adrenaline~Surge (+1 Damage, once per
\ifnum\value
{
knacks
}
<2 combat
\else
round,
\arabic
{
knacks
}
uses per combat
\fi
)
%
}
\newcommand
{
\berserker
}{
%
Berserker (+1
\glsentrytext
{
ap
}
. on round 2 of combat, +1 Damage. on round 3)
%
\addtocounter
{
knacks
}{
1
}
%
}
\newcommand
{
\brawler
}{
Brawler
\addtocounter
{
knacks
}{
1
}
%
\iftoggle
{
examplecharacter
}{
(+2 to unarmed attacks)
}{}}
\newcommand
{
\brawler
}{
%
Brawler
%
(+2 to unarmed attacks)
}
\newcommand
{
\charge
}{
%
Fast Charge
(+1
\glsentrytext
{
ap
}
, Attack, and Damage after charging 6 steps)
%
\addtocounter
{
knacks
}{
1
}
%
}
\newcommand
{
\cuttingswing
}{
%
Cutting Swing
(when an opponent hits 0
\glspl
{
hp
}
, damage transfers to the next opponent)
%
\addtocounter
{
knacks
}{
1
}
%
}
\newcommand
{
\dodger
}{
%
\addtocounter
{
knacks
}{
1
}
%
Dodger
(+
\arabic
{
knacks
}
to dodge projectiles)
%
}
\newcommand
{
\guardian
}{
%
\addtocounter
{
knacks
}{
1
}
%
Guardian
(spend 0 AP to guard someone, and gain +1 to guarding against attacks)
%
}
\newcommand
{
\laststand
}{
%
\addtocounter
{
knacks
}{
1
}
%
Last Stand
Last~Stand
(when losing
\glspl
{
hp
}
, the character gains
\setcounter
{
enc
}{
2
}
\addtocounter
{
enc
}{
\value
{
knacks
}}
\arabic
{
enc
}
AP)
%
}
\newcommand
{
\lucky
}{
%
\addtocounter
{
knacks
}{
1
}
%
\addtocounter
{
fp
}{
4
}
%
Lucky (add 4
\glsentryshortpl
{
fp
}
)
}
\newcommand
{
\mightydraw
}{
%
\addtocounter
{
knacks
}{
1
}
%
Mighty Draw
\setcounter
{
enc
}{
\value
{
knacks
}}
\roundUp
{
enc
}
(reduce cost to draw longbow by
\arabic
{
enc
}
AP)
}
\newcommand
{
\perfectsneakattack
}{
%
\addtocounter
{
knacks
}{
1
}
%
Perfect Sneak Attack
(+
\arabic
{
knacks
}
Damage for sneak attacks)
}
\newcommand
{
\precisestrike
}{
%
\addtocounter
{
knacks
}{
1
}
%
Precise Strike
(+1 Attack when calculating
\pgls
{
vitalShot
}
)
}
\newcommand
{
\specialist
}
[1]
{
Specialist
\addtocounter
{
knacks
}{
1
}
\iftoggle
{
examplecharacter
}{
(+2 when using any #1)
}{
(#1)
}}
\newcommand
{
\specialist
}
[1]
{
%
Specialist
\iftoggle
{
examplecharacter
}{
(+2 when using any #1)
}{
(#1)
}
%
}
\newcommand
{
\stunningstrike
}{
%
\addtocounter
{
knacks
}{
1
}
%
Stunning Strike
(take -1 penalty, and opponent's AP reduces by half Damage)
%
}
\newcommand
{
\snapshot
}{
%
\addtocounter
{
knacks
}{
1
}
%
Snap Draw
(Pay 0 AP to reload arrow or draw weapon)
%
}
\newcommand
{
\unstoppable
}{
%
\addtocounter
{
knacks
}{
1
}
%
\addtocounter
{
hp
}{
2
}
%
Unstoppable
(+2
\glsentryshortpl
{
hp
}
, and +
\arabic
{
knacks
}
to any Medicine rolls to save them when dying)
%
}
\newcommand
{
\vengeful
}{
Vengeful
\addtocounter
{
knacks
}{
1
}
%
\iftoggle
{
examplecharacter
}{
(+2 Intelligence after losing HP)
}{}}
\newcommand
{
\weaponmaster
}
[1]
{
%
\newcommand
{
\vengeful
}{
%
Vengeful
%
\iftoggle
{
examplecharacter
}{
(+2 Intelligence after losing HP)
}{}
%
}
\newcommand
{
\weaponmaster
}
[1]
{
%
\addtocounter
{
att
}{
1
}
%
\addtocounter
{
knacks
}{
1
}
%
Weapon Master
(+1 Attack when using a
{
#1
}
)
(+1 Attack when using a
{
#1
}
)
%
}
\newcommand
{
\autophage
}{
%
\addtocounter
{
knacks
}{
1
}
%
Autophage
(cast with
\glspl
{
ep
}
instead of
\glspl
{
mp
}
)
(cast with
\glspl
{
ep
}
instead of
\glspl
{
mp
}
)
%
}
\newcommand
{
\snapcaster
}{
%
\addtocounter
{
knacks
}{
1
}
%
\ifnum\value
{
Wits
}
>
\value
{
Charisma
}
%
\global\settoggle
{
snapCaster
}{
true
}
%
\fi
%
...
...
@@ -396,13 +390,12 @@
}
\newcommand
{
\fasthealer
}{
%
\addtocounter
{
knacks
}{
1
}
%
Fast Healer
(resting heals 2 additional
\glspl
{
ep
}
and 1
\gls
{
mp
}
)
(resting heals 2 additional
\glspl
{
ep
}
and 1
\gls
{
mp
}
)
%
}
\newcommand
{
\combatcaster
}{
Combat Caster
\addtocounter
{
knacks
}{
1
}
}
\newcommand\chosenEnemy
[1]
{
Chosen Enemy (+1 against #1, -2 when trying to be friendly)
\addtocounter
{
knacks
}{
1
}
}
\newcommand
{
\combatcaster
}{
Combat Caster
}
\newcommand\chosenEnemy
[1]
{
Chosen Enemy (+1 against #1, -2 when trying to be friendly)
}
% _ __ ___ _ __ ___ ___ _ __
%| '_ \ / _ \ '__/ __|/ _ \| '_ \
...
...
@@ -709,9 +702,6 @@
\setcounter
{
ap
}{
\value
{
Speed
}}
%
\addtocounter
{
ap
}{
3
}
%
\addtocounter
{
ap
}{
-
\value
{
encumbrance
}}
%
\foreach
\k
in
{
\showKnacks
}{
X
}
}
%% _ _ _
...
...
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