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Verified Commit a6dc353c authored by Malin Freeborn's avatar Malin Freeborn
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update knacks

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......@@ -23,12 +23,19 @@
\humanthief
\newcommand\statblock[4]{
\newcommand\statblock[6]{
\clean
\setcounter{Strength}{#1}
\setcounter{Dexterity}{#2}
\setcounter{Speed}{#3}
\mind#4
#5
\foreach \k in {#6}{%
\stepcounter{knacks}%
}
\renewcommand\showKnacks{#6}
%
\computeStats
%%%%%%%%%%
\textbf{\name}
......@@ -39,12 +46,20 @@
\foreach\Att in {Intelligence,Wits,Charisma}%
{\Att: \arabic{\Att}\quad}
\hrulefill
\showSkills
\showKnacks
}
\npc{\M\Hu}{Bob}
\statblock{1}{2}{3}%
{{-3}{-2}{-1}}
{{-3}{-2}{-1}}%
{\setcounter{Academics}{1}}
{\adrenalinesurge, \laststand}
\end{multicols}
......
......@@ -280,7 +280,6 @@
%
% magic
\newcommand{\magicPath}{}
......@@ -288,100 +287,95 @@
\newcommand\showKnacks{}
%%%%%%%%%%%%%%%%%%%%% Knacks
%
\newcommand{\adrenalinesurge}{%
\addtocounter{knacks}{1}%
Adrenaline Surge (+1 Damage, once per \ifnum\value{knacks}<2 combat\else round, \arabic{knacks} uses per combat\fi)%
Adrenaline~Surge (+1 Damage, once per \ifnum\value{knacks}<2 combat\else round, \arabic{knacks} uses per combat\fi)%
}
\newcommand{\berserker}{%
Berserker (+1 \glsentrytext{ap}. on round 2 of combat, +1 Damage. on round 3)%
\addtocounter{knacks}{1}%
}
\newcommand{\brawler}{Brawler\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (+2 to unarmed attacks)}{}}
\newcommand{\brawler}{%
Brawler%
(+2 to unarmed attacks)
}
\newcommand{\charge}{%
Fast Charge
(+1 \glsentrytext{ap}, Attack, and Damage after charging 6 steps)%
\addtocounter{knacks}{1}%
}
\newcommand{\cuttingswing}{%
Cutting Swing
(when an opponent hits 0 \glspl{hp}, damage transfers to the next opponent)%
\addtocounter{knacks}{1}%
}
\newcommand{\dodger}{%
\addtocounter{knacks}{1}%
Dodger
(+\arabic{knacks} to dodge projectiles)%
}
\newcommand{\guardian}{%
\addtocounter{knacks}{1}%
Guardian
(spend 0 AP to guard someone, and gain +1 to guarding against attacks)%
}
\newcommand{\laststand}{%
\addtocounter{knacks}{1}%
Last Stand
Last~Stand
(when losing \glspl{hp}, the character gains \setcounter{enc}{2}\addtocounter{enc}{\value{knacks}}\arabic{enc} AP)%
}
\newcommand{\lucky}{%
\addtocounter{knacks}{1}%
\addtocounter{fp}{4}%
Lucky (add 4 \glsentryshortpl{fp})
}
\newcommand{\mightydraw}{%
\addtocounter{knacks}{1}%
Mighty Draw
\setcounter{enc}{\value{knacks}}\roundUp{enc} (reduce cost to draw longbow by \arabic{enc} AP)
}
\newcommand{\perfectsneakattack}{%
\addtocounter{knacks}{1}%
Perfect Sneak Attack
(+\arabic{knacks} Damage for sneak attacks)
}
\newcommand{\precisestrike}{%
\addtocounter{knacks}{1}%
Precise Strike
(+1 Attack when calculating \pgls{vitalShot})
}
\newcommand{\specialist}[1]{Specialist \addtocounter{knacks}{1}
\iftoggle{examplecharacter}{ (+2 when using any #1)}{(#1)}}
\newcommand{\specialist}[1]{%
Specialist
\iftoggle{examplecharacter}{ (+2 when using any #1)}{(#1)}%
}
\newcommand{\stunningstrike}{%
\addtocounter{knacks}{1}%
Stunning Strike
(take -1 penalty, and opponent's AP reduces by half Damage)%
}
\newcommand{\snapshot}{%
\addtocounter{knacks}{1}%
Snap Draw
(Pay 0 AP to reload arrow or draw weapon)%
}
\newcommand{\unstoppable}{%
\addtocounter{knacks}{1}%
\addtocounter{hp}{2}%
Unstoppable
(+2 \glsentryshortpl{hp}, and +\arabic{knacks} to any Medicine rolls to save them when dying)%
}
\newcommand{\vengeful}{Vengeful\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (+2 Intelligence after losing HP)}{}}
\newcommand{\weaponmaster}[1]{%
\newcommand{\vengeful}{%
Vengeful%
\iftoggle{examplecharacter}{ (+2 Intelligence after losing HP)}{}%
}
\newcommand{\weaponmaster}[1]{%
\addtocounter{att}{1}%
\addtocounter{knacks}{1}%
Weapon Master
(+1 Attack when using a {#1})
(+1 Attack when using a {#1})%
}
\newcommand{\autophage}{%
\addtocounter{knacks}{1}%
Autophage
(cast with \glspl{ep} instead of \glspl{mp})
(cast with \glspl{ep} instead of \glspl{mp})%
}
\newcommand{\snapcaster}{%
\addtocounter{knacks}{1}%
\ifnum\value{Wits}>\value{Charisma}%
\global\settoggle{snapCaster}{true}%
\fi%
......@@ -396,13 +390,12 @@
}
\newcommand{\fasthealer}{%
\addtocounter{knacks}{1}%
Fast Healer
(resting heals 2 additional \glspl{ep} and 1 \gls{mp})
(resting heals 2 additional \glspl{ep} and 1 \gls{mp})%
}
\newcommand{\combatcaster}{Combat Caster\addtocounter{knacks}{1}}
\newcommand\chosenEnemy[1]{Chosen Enemy (+1 against #1, -2 when trying to be friendly)\addtocounter{knacks}{1}}
\newcommand{\combatcaster}{Combat Caster}
\newcommand\chosenEnemy[1]{Chosen Enemy (+1 against #1, -2 when trying to be friendly)}
% _ __ ___ _ __ ___ ___ _ __
%| '_ \ / _ \ '__/ __|/ _ \| '_ \
......@@ -709,9 +702,6 @@
\setcounter{ap}{\value{Speed}}%
\addtocounter{ap}{3}%
\addtocounter{ap}{-\value{encumbrance}}%
\foreach \k in {\showKnacks}{
X
}
}
%% _ _ _
......
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