Armour provides \gls{dr}, which can protect against Damage, but only covers a few numbers on the dice.
Armour reduces Damage, but only covers some parts of the body.
The more \gls{dr} the armour has, the more Damage it takes away, and the more armour the character wears, the more dice-results will be covered by the armour.
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@@ -9,4 +10,6 @@ Armour provides \gls{dr}, which can protect against Damage, but only covers a fe
Similarly, \glspl{pc} rolling over an opponent's Attack score, and \emph{then} above their armour's \textit{Covering}, ignore all \gls{dr} as their weapon finds bare flesh.