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Unverified Commit 8c7d099c authored by Malin Freeborn's avatar Malin Freeborn
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expand stated armour rules

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Armour provides \gls{dr}, which can protect against Damage, but only covers a few numbers on the dice.
Armour reduces Damage, but only covers some parts of the body.
The more \gls{dr} the armour has, the more Damage it takes away, and the more armour the character wears, the more dice-results will be covered by the armour.
\begin{itemize}
\item
......@@ -9,4 +10,6 @@ Armour provides \gls{dr}, which can protect against Damage, but only covers a fe
Similarly, \glspl{pc} rolling over an opponent's Attack score, and \emph{then} above their armour's \textit{Covering}, ignore all \gls{dr} as their weapon finds bare flesh.
\item
Full armour can provide more covering.
\item
\Glspl{fp} apply only after \gls{dr}.
\end{itemize}
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