diff --git a/rules/armour.tex b/rules/armour.tex index fbb064efafeb34e9bc3a811038ad632cb8a24b51..e3461baa1db11f89f4003ea683ddf221c0bcf09f 100644 --- a/rules/armour.tex +++ b/rules/armour.tex @@ -1,4 +1,5 @@ -Armour provides \gls{dr}, which can protect against Damage, but only covers a few numbers on the dice. +Armour reduces Damage, but only covers some parts of the body. +The more \gls{dr} the armour has, the more Damage it takes away, and the more armour the character wears, the more dice-results will be covered by the armour. \begin{itemize} \item @@ -9,4 +10,6 @@ Armour provides \gls{dr}, which can protect against Damage, but only covers a fe Similarly, \glspl{pc} rolling over an opponent's Attack score, and \emph{then} above their armour's \textit{Covering}, ignore all \gls{dr} as their weapon finds bare flesh. \item Full armour can provide more covering. + \item + \Glspl{fp} apply only after \gls{dr}. \end{itemize}