@@ -228,49 +228,6 @@ Or you can specify a list of spells, with an optional argument to take any spell
{Brrrrrr}% Long Description
]{Fate1,Air2}
\subsubsection{Magical Items}
This is a magical item.
\begin{verbatim}
\magicitem{Noodle of Death}% NAME
{Extinguish}% SPELL
{Divinity (FSM)}% PATH
{Instant}% DURATION
{Pocket Spell}% TYPE
{2}% Potency
{5}% MP
\end{verbatim}
\magicitem{Noodle of Death}% NAME
{Extinguish}% SPELL
{Divinity (FSM)}% PATH
{Instant}% DURATION
{Pocket Spell}% TYPE
{2}% Potency
{5}% MP
\subsubsection{Spheres}
Each sphere is produced with a sphere command, so this -- \verb"\sphere{Mirrors}" -- would produce the `Mirrors' sphere.
After that, each level is produced with \verb"\spelllevel".
These commands handle numbering, indexing, et c.
Finally, individual spells are laid out with \verb"\spell{Fireball}{Instant}{Projectiles}{goes burr}"
The first argument gives a name, the second the type (`instant' or `continuous'), the third is the Skill casters can roll when using it, and the fourth is the spell's description.
The spell's description can be referenced from other books as a summary (if you have set \verb"\label{fireball}"), e.g. `\verb"\nameref{fireball}"' produces `\textit{Fireball -- goes burr}'.
\subsubsection{Enhancements}
A different command is used for enhancements: \verb"\enhancement{Blue}{1}{makes spells blue}".
The first argument gives a name, the second gives how many levels it adds to the spell, and the last is the spell's description.