diff --git a/docs.tex b/docs.tex index aea44b6e4b17cfba454c07da62f1858c5b0327e1..a20463ccc046c24a740fc09cdc2b7f425b0b3571 100644 --- a/docs.tex +++ b/docs.tex @@ -228,49 +228,6 @@ Or you can specify a list of spells, with an optional argument to take any spell {Brrrrrr}% Long Description ]{Fate1,Air2} -\subsubsection{Magical Items} - -This is a magical item. - -\begin{verbatim} - -\magicitem{Noodle of Death}% NAME - {Extinguish}% SPELL - {Divinity (FSM)}% PATH - {Instant}% DURATION - {Pocket Spell}% TYPE - {2}% Potency - {5}% MP - -\end{verbatim} - -\magicitem{Noodle of Death}% NAME - {Extinguish}% SPELL - {Divinity (FSM)}% PATH - {Instant}% DURATION - {Pocket Spell}% TYPE - {2}% Potency - {5}% MP - -\subsubsection{Spheres} - -Each sphere is produced with a sphere command, so this -- \verb"\sphere{Mirrors}" -- would produce the `Mirrors' sphere. - -After that, each level is produced with \verb"\spelllevel". - -These commands handle numbering, indexing, et c. - -Finally, individual spells are laid out with \verb"\spell{Fireball}{Instant}{Projectiles}{goes burr}" - -The first argument gives a name, the second the type (`instant' or `continuous'), the third is the Skill casters can roll when using it, and the fourth is the spell's description. - -The spell's description can be referenced from other books as a summary (if you have set \verb"\label{fireball}"), e.g. `\verb"\nameref{fireball}"' produces `\textit{Fireball -- goes burr}'. - -\subsubsection{Enhancements} -A different command is used for enhancements: \verb"\enhancement{Blue}{1}{makes spells blue}". - -The first argument gives a name, the second gives how many levels it adds to the spell, and the last is the spell's description. - \subsection{Pictures} \sidepic{l1}