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Unverified Commit 7b4434e5 authored by Malin Freeborn's avatar Malin Freeborn
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rules for clothes with MP regen

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......@@ -7,15 +7,29 @@ At the end of each scene, a number of things happen:
\item
Characters who rested for the scene regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
\item
Characters regenerate 3 \glspl{mp} from the surrounding air.
The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up).
\begin{itemize}
\item
+1 \gls{mp} in stormy weather.
\item
-1 \gls{mp} for wearing partial armour or equivalent covering.
\Glspl{mp} come in the wind, so windy locations allow faster regeneration.
\begin{tabularx}{\linewidth}{Xc}
\hline
Underground & 1 \\
Indoors & 2 \\
Outdoors & 3 \\
Storm & 4 \\
\hline
\end{tabularx}
\item
-2 \glspl{mp} for wearing complete armour or equivalent covering.
Anything with \glspl{mp} then receive penalties for shielding their bodies against the air.
\begin{tabularx}{\linewidth}{Xc}
\hline
Partial armour & -1 \\
Complete armour & -2 \\
\hline
\end{tabularx}
\item
-1 \gls{mp} for staying indoors or underground.
Equivalent heavy clothing provides the same penalties.
\end{itemize}
\end{itemize}
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