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Unverified Commit b427ab96 authored by Malin Freeborn's avatar Malin Freeborn
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add rules for mana regeneration

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......@@ -34,7 +34,9 @@
\input{rules/projectiles.tex}
\subsection*{End of Scene}
\input{rules/scenes.tex}
\end{multicols}
\end{document}
......@@ -4,6 +4,4 @@
Every character can store a number of \glspl{fp} equal to the number of knacks they have, times four.
\item
If the character would receive Damage, they can elect to lose \glspl{fp} instead.
\item
At the end of each scene, the \gls{gm} rolls 1D6, and every character who took part in the scene regenerates that many \glspl{fp}.
\end{itemize}
......@@ -4,6 +4,4 @@
Every round of exertion inflicts one point of Fatigue Point.
\item
Every Fatigue Point a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
\item
Characters who rest for a scene regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
\end{itemize}
At the end of each scene, a number of things happen:
\begin{itemize}
\item
The \gls{gm} rolls 1D6, and every character who took part in the scene regenerates that many \glspl{fp}.
\item
Characters who rested for the scene regenerate a number of Fatigue Points equal to half their current \glspl{hp} (rounded up).
\item
Characters regenerate 3 \glspl{mp} from the surrounding air.
\begin{itemize}
\item
+1 \gls{mp} in stormy weather.
\item
-1 \gls{mp} for wearing partial armour or equivalent covering.
\item
-2 \glspl{mp} for wearing complete armour or equivalent covering.
\item
-1 \gls{mp} for staying indoors or underground.
\end{itemize}
\end{itemize}
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