diff --git a/glossary.tex b/glossary.tex index 3da59f818008e5af29b87c1d8b91645cc7b23501..2b97b603cefc1059c30733311e6add442c05c31f 100644 --- a/glossary.tex +++ b/glossary.tex @@ -71,6 +71,69 @@ description={means quarter of a day -- morning, afternoon, evening, or night} } +\newglossaryentry{area}{ + name={Area}, + prefix={an\space}, + description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site} + } + +\newglossaryentry{quickaction}{ + name={Response Action}, + first={\textit{Response Action}}, + description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing}, + } + +\newglossaryentry{attribute}{ + name={Attribute}, + first={\textit{Attribute}}, + description={One of the six Traits which form the basis of the character -- Strength, Speed, et c} + } + +\newglossaryentry{skill}{ + name={Skill}, + nonumberlist, + first={\textit{Skill}}, + description={Some training a character has, allowing them to be particularly good at one sort of profession or activity} + } + +\newglossaryentry{natural}{ + name={Natural Roll}, + description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification} + } + +\newglossaryentry{round}{ + name={Round}, + nonumberlist, + description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics} + } + +\newglossaryentry{step}{ + name={Step}, + description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size} + } + +\newglossaryentry{trait}{ + name={Trait}, + description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute} + } + +\newglossaryentry{vitalShot}{ + name={Vitals Shot}, + prefix={a\space}, + description={An attack which strikes between the gaps in armour, dealing full Damage}, + } + +\newglossaryentry{restingaction}{ + name={Resting Action}, + first={\textit{Resting Action}}, + description={An unhurried action, where a character can take time to do something right} +} + +\newglossaryentry{downtime}{ + name={Downtime}, + description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills} + } + \newacronym[ description={A measure of how much luck the character has left, used solely to avoid Damage}, shortplural={FP},