diff --git a/glossary.tex b/glossary.tex
index 3da59f818008e5af29b87c1d8b91645cc7b23501..2b97b603cefc1059c30733311e6add442c05c31f 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -71,6 +71,69 @@
   description={means quarter of a day -- morning, afternoon, evening, or night}
 }
 
+\newglossaryentry{area}{
+  name={Area},
+  prefix={an\space},
+  description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site}
+  }
+
+\newglossaryentry{quickaction}{
+  name={Response Action},
+  first={\textit{Response Action}},
+  description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing},
+  }
+
+\newglossaryentry{attribute}{
+  name={Attribute},
+  first={\textit{Attribute}},
+  description={One of the six Traits which form the basis of the character -- Strength, Speed, et c}
+  }
+
+\newglossaryentry{skill}{
+  name={Skill},
+  nonumberlist,
+  first={\textit{Skill}},
+  description={Some training a character has, allowing them to be particularly good at one sort of profession or activity}
+  }
+
+\newglossaryentry{natural}{
+  name={Natural Roll},
+  description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
+  }
+
+\newglossaryentry{round}{
+  name={Round},
+  nonumberlist,
+  description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics}
+  }
+
+\newglossaryentry{step}{
+  name={Step},
+  description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size}
+  }
+
+\newglossaryentry{trait}{
+  name={Trait},
+  description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute}
+  }
+
+\newglossaryentry{vitalShot}{
+  name={Vitals Shot},
+  prefix={a\space},
+  description={An attack which strikes between the gaps in armour, dealing full Damage},
+  }
+
+\newglossaryentry{restingaction}{
+  name={Resting Action},
+  first={\textit{Resting Action}},
+  description={An unhurried action, where a character can take time to do something right}
+}
+
+\newglossaryentry{downtime}{
+  name={Downtime},
+  description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills}
+  }
+
 \newacronym[
   description={A measure of how much luck the character has left, used solely to avoid Damage},
   shortplural={FP},