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Unverified Commit 5e7cd04b authored by Malin Freeborn's avatar Malin Freeborn
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add swarm rules

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Swarms are made of dozens, or even hundreds of small creatures, all attacking and moving together.
They crawl over characters, inhabiting the same space as them.
\begin{itemize}
\item
Swarms can pull together to bunch up on a single \gls{step}, or spread across a number of \glspl{step} equal to their \glspl{hp}.
\item
Swarms can split, then rejoin, as part of a normal movement action.
\item
The \gls{tn} to attack a swarm equals a variable minus the swarm's current \glspl{hp}.
(When you encounters a sea of rats, it's hard to miss all of them!)
\begin{itemize}
\item
A successful attack inflicts 1 Damage to the swarm, as the character crushes most of the creatures on them or next to them.
\end{itemize}
\item
The swarm inflicts 1 fixed Damage to everyone it occupies an area with.
\item
If the swarm has more \glspl{hp} than any armour's Cover Rating, the swarm ignores \gls{dr}.
\end{itemize}
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