diff --git a/rules/swarms.tex b/rules/swarms.tex new file mode 100644 index 0000000000000000000000000000000000000000..c0b76daf3f2a59c598c20ecd2b521789b0b137b4 --- /dev/null +++ b/rules/swarms.tex @@ -0,0 +1,21 @@ +Swarms are made of dozens, or even hundreds of small creatures, all attacking and moving together. +They crawl over characters, inhabiting the same space as them. + +\begin{itemize} + \item + Swarms can pull together to bunch up on a single \gls{step}, or spread across a number of \glspl{step} equal to their \glspl{hp}. + \item + Swarms can split, then rejoin, as part of a normal movement action. + \item + The \gls{tn} to attack a swarm equals a variable minus the swarm's current \glspl{hp}. + (When you encounters a sea of rats, it's hard to miss all of them!) + \begin{itemize} + \item + A successful attack inflicts 1 Damage to the swarm, as the character crushes most of the creatures on them or next to them. + \end{itemize} + \item + The swarm inflicts 1 fixed Damage to everyone it occupies an area with. + \item + If the swarm has more \glspl{hp} than any armour's Cover Rating, the swarm ignores \gls{dr}. +\end{itemize} +