From 5df6ba4ed11317a9b44f117dcfeaefb4b1e4920b Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 4 Jan 2024 02:36:47 +0100 Subject: [PATCH] clarify rules summary --- rules.tex | 10 ++++---- rules/charts.tex | 2 +- rules/hitting_things.tex | 49 ++++++++++++++++++++-------------------- rules/projectiles.tex | 6 ++--- rules/skills.tex | 2 +- 5 files changed, 34 insertions(+), 35 deletions(-) diff --git a/rules.tex b/rules.tex index 8fa78b29..abcd4b14 100644 --- a/rules.tex +++ b/rules.tex @@ -5,8 +5,6 @@ \begin{document} -\pagenumbering{gobble} - \section*{Binding Rules} \begin{multicols}{2} @@ -56,13 +54,13 @@ \input{rules/projectiles.tex} -\subsection*{Magic} - -\input{rules/spells.tex} - \subsection*{Intervals} \input{rules/interval.tex} +\subsection*{Magic} + +\input{rules/spells.tex} + \end{multicols} \end{document} diff --git a/rules/charts.tex b/rules/charts.tex index c98f4fe8..df6eb6a4 100644 --- a/rules/charts.tex +++ b/rules/charts.tex @@ -1,5 +1,4 @@ \newcommand\physicalSkillChart{ - \begin{figure*}[b!] \begin{tabularx}{\linewidth}{X|LLL} \hline @@ -16,6 +15,7 @@ } \newcommand\mentalSkillChart{ + \label{skillChart} \begin{figure*}[b!] \begin{tabularx}{\linewidth}{X|LLL} \hline diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex index ddefc4b2..8ce90512 100644 --- a/rules/hitting_things.tex +++ b/rules/hitting_things.tex @@ -1,38 +1,39 @@ \begin{enumerate} \item - Everyone in the room sets their \glspl{ap} to 3 + Speed. - \item - Circle round the table, with each player taking their turn. - However, if any character wants to jump in, use this order: - \begin{enumerate} - \item - The character who has the most \glspl{ap} goes first. - \item - The character doing the action which requires the least \glspl{ap} to spend. - \item - The character with the highest Speed. - \item - The character with the shortest name. - \end{enumerate} - \item - Everyone spends \glspl{ap} until they have no more. + Each character sets their \glspl{ap} to 3 + Speed. \begin{itemize} \item - Movement costs 1 \gls{ap} and allows people to move 3 steps + their Athletics Bonus. - To flee requires a resisted roll of Speed + Athletics. + Attacking someone requires a Resisted \roll{Dexterity}{Combat} roll, and costs \pgls{ap}. + The winner deals 1D6 Damage. + \begin{itemize} + \item + When someone attacks you, you must still spend \glspl{ap}, even if you have none. + \item + Anyone with negative \glspl{ap} takes that as a penalty. + \hint{Being attacked with -3~\glspl{ap} means you take a -3 penalty} + \end{itemize} + \item + Movement costs 1 \gls{ap} and allows people to move 3 \glspl{step} + their Athletics Bonus. + To flee requires a resisted roll of \roll{Speed}{Athletics}. \item Guarding someone costs 1 \gls{ap}. Anyone attacking the target must successfully attack you first (without dealing Damage). They can then spend \glspl{ap} to attack the target immediately. \item - Ramming or pushing costs 1 \gls{ap} (Dexterity + Brawl). - \item - Taking out a weapon which has been placed to-hand costs 1 \gls{ap}. + Ramming or pushing costs 1~\gls{ap} (\roll{Dexterity}{Brawl}). \item - Using items (such as drinking potions or reading books) costs 3 \glspl{ap}. + Drawing a weapon costs 1~\gls{ap}. \item - Attacking someone requires a Resisted Dexterity + Combat roll. - The winner deals 1D6 Damage. + Using items (such as drinking potions or reading books) costs 3~\glspl{ap}. \end{itemize} + \item + Circle round the table, with each player taking their turn. + However, if any character wants to jump in, use this order: + \begin{enumerate} + \item + The character who has the most \glspl{ap} goes first. + \item + The character doing the action which requires the least \glspl{ap} to spend. + \end{enumerate} \end{enumerate} diff --git a/rules/projectiles.tex b/rules/projectiles.tex index 7d0940b6..9a80f62b 100644 --- a/rules/projectiles.tex +++ b/rules/projectiles.tex @@ -1,10 +1,10 @@ \begin{itemize} \item - Players roll Dexterity + Projectiles against \gls{tn} 6 to hit stationary targets. + Players roll \roll{Dexterity}{Projectiles} against \gls{tn} 6 to hit stationary targets. \item Every 5 steps adds +1 to the \gls{tn}. \item - When a player hits the \gls{tn} precisely, they miss their first target, but hit any other target behind. + When a player hits the \gls{tn} precisely, they miss their first target, but hit another target behind (if any). \item - Spending 1 \gls{ap} lets targets resist with Speed + Vigilance. + Spending 1 \gls{ap} lets targets resist with \roll{Speed}{Vigilance}. \end{itemize} diff --git a/rules/skills.tex b/rules/skills.tex index cb8109a9..aa7c3a98 100644 --- a/rules/skills.tex +++ b/rules/skills.tex @@ -1,4 +1,4 @@ \subsubsection*{Skills} Each skill covers a variety of abilities -- at least one per Attribute. - +Check the chart \vpageref{skillChart}. -- GitLab