From 5df6ba4ed11317a9b44f117dcfeaefb4b1e4920b Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Thu, 4 Jan 2024 02:36:47 +0100
Subject: [PATCH] clarify rules summary

---
 rules.tex                | 10 ++++----
 rules/charts.tex         |  2 +-
 rules/hitting_things.tex | 49 ++++++++++++++++++++--------------------
 rules/projectiles.tex    |  6 ++---
 rules/skills.tex         |  2 +-
 5 files changed, 34 insertions(+), 35 deletions(-)

diff --git a/rules.tex b/rules.tex
index 8fa78b29..abcd4b14 100644
--- a/rules.tex
+++ b/rules.tex
@@ -5,8 +5,6 @@
 
 \begin{document}
 
-\pagenumbering{gobble}
-
 \section*{Binding Rules}
 
 \begin{multicols}{2}
@@ -56,13 +54,13 @@
 
 \input{rules/projectiles.tex}
 
-\subsection*{Magic}
-
-\input{rules/spells.tex}
-
 \subsection*{Intervals}
 
 \input{rules/interval.tex}
 
+\subsection*{Magic}
+
+\input{rules/spells.tex}
+
 \end{multicols}
 \end{document}
diff --git a/rules/charts.tex b/rules/charts.tex
index c98f4fe8..df6eb6a4 100644
--- a/rules/charts.tex
+++ b/rules/charts.tex
@@ -1,5 +1,4 @@
 \newcommand\physicalSkillChart{
-
   \begin{figure*}[b!]
   \begin{tabularx}{\linewidth}{X|LLL}
     \hline
@@ -16,6 +15,7 @@
 }
 
 \newcommand\mentalSkillChart{
+  \label{skillChart}
   \begin{figure*}[b!]
   \begin{tabularx}{\linewidth}{X|LLL}
     \hline
diff --git a/rules/hitting_things.tex b/rules/hitting_things.tex
index ddefc4b2..8ce90512 100644
--- a/rules/hitting_things.tex
+++ b/rules/hitting_things.tex
@@ -1,38 +1,39 @@
 \begin{enumerate}
   \item
-  Everyone in the room sets their \glspl{ap} to 3 + Speed.
-  \item
-  Circle round the table, with each player taking their turn.
-  However, if any character wants to jump in, use this order:
-  \begin{enumerate}
-    \item
-    The character who has the most \glspl{ap} goes first.
-    \item
-    The character doing the action which requires the least \glspl{ap} to spend.
-    \item
-    The character with the highest Speed.
-    \item
-    The character with the shortest name.
-  \end{enumerate}
-  \item
-  Everyone spends \glspl{ap} until they have no more.
+  Each character sets their \glspl{ap} to 3 + Speed.
   \begin{itemize}
     \item
-    Movement costs 1 \gls{ap} and allows people to move 3 steps + their Athletics Bonus.
-    To flee requires a resisted roll of Speed + Athletics.
+    Attacking someone requires a Resisted \roll{Dexterity}{Combat} roll, and costs \pgls{ap}.
+    The winner deals 1D6 Damage.
+    \begin{itemize}
+      \item
+      When someone attacks you, you must still spend \glspl{ap}, even if you have none.
+      \item
+      Anyone with negative \glspl{ap} takes that as a penalty.
+      \hint{Being attacked with -3~\glspl{ap} means you take a -3 penalty}
+    \end{itemize}
+    \item
+    Movement costs 1 \gls{ap} and allows people to move 3 \glspl{step} + their Athletics Bonus.
+    To flee requires a resisted roll of \roll{Speed}{Athletics}.
     \item
     Guarding someone costs 1 \gls{ap}.
     Anyone attacking the target must successfully attack you first (without dealing Damage).
     They can then spend \glspl{ap} to attack the target immediately.
     \item
-    Ramming or pushing costs 1 \gls{ap} (Dexterity + Brawl).
-    \item
-    Taking out a weapon which has been placed to-hand costs 1 \gls{ap}.
+    Ramming or pushing costs 1~\gls{ap} (\roll{Dexterity}{Brawl}).
     \item
-    Using items (such as drinking potions or reading books) costs 3 \glspl{ap}.
+    Drawing a weapon costs 1~\gls{ap}.
     \item
-    Attacking someone requires a Resisted Dexterity + Combat roll.
-    The winner deals 1D6 Damage.
+    Using items (such as drinking potions or reading books) costs 3~\glspl{ap}.
   \end{itemize}
+  \item
+  Circle round the table, with each player taking their turn.
+  However, if any character wants to jump in, use this order:
+  \begin{enumerate}
+    \item
+    The character who has the most \glspl{ap} goes first.
+    \item
+    The character doing the action which requires the least \glspl{ap} to spend.
+  \end{enumerate}
 \end{enumerate}
 
diff --git a/rules/projectiles.tex b/rules/projectiles.tex
index 7d0940b6..9a80f62b 100644
--- a/rules/projectiles.tex
+++ b/rules/projectiles.tex
@@ -1,10 +1,10 @@
 \begin{itemize}
   \item
-  Players roll Dexterity + Projectiles against \gls{tn} 6 to hit stationary targets.
+  Players roll \roll{Dexterity}{Projectiles} against \gls{tn} 6 to hit stationary targets.
   \item
   Every 5 steps adds +1 to the \gls{tn}.
   \item
-  When a player hits the \gls{tn} precisely, they miss their first target, but hit any other target behind.
+  When a player hits the \gls{tn} precisely, they miss their first target, but hit another target behind (if any).
   \item
-  Spending 1 \gls{ap} lets targets resist with Speed + Vigilance.
+  Spending 1 \gls{ap} lets targets resist with \roll{Speed}{Vigilance}.
 \end{itemize}
diff --git a/rules/skills.tex b/rules/skills.tex
index cb8109a9..aa7c3a98 100644
--- a/rules/skills.tex
+++ b/rules/skills.tex
@@ -1,4 +1,4 @@
 \subsubsection*{Skills}
 
 Each skill covers a variety of abilities -- at least one per Attribute.
-
+Check the chart \vpageref{skillChart}.
-- 
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