her high Strength and low Speed suggest a larger person, and her \gls{ap} total reflects this -- she has only~2, and the cost to use her longsword sits beside it.
Her \roll{Dexterity}{Combat} only amounts to +1, but the longsword puts her at +3 in total.
If she enters combat with \pgls{pc}, they would roll at ($7+3$) \tn[10]; so the total Attack (`{\scshape Att}') shows the standard requirements to attack her.
During play, you may need to adjust these numbers (perhaps she can't drawn her sword, or perhaps she loses it).
The \gls{dr} comes from her armour, and the \gls{tn} to get a \gls{vitalShot} sits next to it in brackets.
Below, the half-circles by the `\gls{hp}' show how encumbered she is.
Non-weapons (such as her food) are not shown here, because they're likely to be used up, or simply dropped when a fight begins.
If she accumulates \glspl{ep}, you can add some half-circle shading, until she gains a penalty.
Those same \gls{hp} circles let you mark off Damage, starting from the right.
Currently, she has a single wound.
Finally, her \glspl{mp} have further circles, so you can mark them off as she casts spells.
\paragraph{Below the box,}
a few \glspl{npc} have extended information, so you can dart your eyeballs to the description in a flash.
`Mannerisms', can help distinguish \glspl{npc} with a bit of body-language, but without demanding any `acting'.
Whenever \pgls{npc}'s actions feel unclear, you can jump to what they want, and have them move towards that goal.
Below are her spells:
\bigLine
\showStdSpells
\bigLine
\paragraph{The spells}
each show a Cost and Range, as you'd expect, but note the words `Resisted' and `Roll'.
Spells which have the former show what \pgls{pc} must roll to resist the spell, with \pgls{tn} based on Ashpike's \roll{Charisma}{Sphere}.
Spells with the latter just show her \roll{Charisma}{Sphere} total, and note how to determine the spell's \gls{tn}.