diff --git a/rules/statblocks.tex b/rules/statblocks.tex new file mode 100644 index 0000000000000000000000000000000000000000..c6952d5f40656be492d057646f92c0fe23e04bec --- /dev/null +++ b/rules/statblocks.tex @@ -0,0 +1,64 @@ +Statblocks show a creature at a glance. +But don't glance, let's go slow. + +\set{wounds}{1} + +\Person{\NPC{\F\Hu}{Ashpike}{big gut, bigger goals}{clicks tongue}{step 1: basilisk body}}% + {{2}{0}{-1}}% BODY + {{1}{-1}{2}}% MIND + { + \setcounter{Academics}{2} + \setcounter{Crafts}{2} + \setcounter{Medicine}{1} + \setcounter{Combat}{1} + % + \setcounter{Fire}{2} + \setcounter{Air}{2} + \setcounter{Earth}{1} + \longsword + \partialleather + }% SKILLS + {}% KNACKS + {% + \lootMagic, \rations + }% EQUIPMENT + {}% ABILITIES + +This is Ashpike. +\paragraph{From the top,} +her high Strength and low Speed suggest a larger person, and her \gls{ap} total reflects this -- she has only~2, and the cost to use her longsword sits beside it. + +Her \roll{Dexterity}{Combat} only amounts to +1, but the longsword puts her at +3 in total. +If she enters combat with \pgls{pc}, they would roll at ($7+3$) \tn[10]; so the total Attack (`{\scshape Att}') shows the standard requirements to attack her. +During play, you may need to adjust these numbers (perhaps she can't drawn her sword, or perhaps she loses it). + +The \gls{dr} comes from her armour, and the \gls{tn} to get a \gls{vitalShot} sits next to it in brackets. + +Below, the half-circles by the `\gls{hp}' show how encumbered she is. +Non-weapons (such as her food) are not shown here, because they're likely to be used up, or simply dropped when a fight begins. +If she accumulates \glspl{ep}, you can add some half-circle shading, until she gains a penalty. + +Those same \gls{hp} circles let you mark off Damage, starting from the right. +Currently, she has a single wound. + +Finally, her \glspl{mp} have further circles, so you can mark them off as she casts spells. + +\paragraph{Below the box,} +a few \glspl{npc} have extended information, so you can dart your eyeballs to the description in a flash. +`Mannerisms', can help distinguish \glspl{npc} with a bit of body-language, but without demanding any `acting'. + +Whenever \pgls{npc}'s actions feel unclear, you can jump to what they want, and have them move towards that goal. + +Below are her spells: + +\bigLine + +\showStdSpells + +\bigLine + +\paragraph{The spells} +each show a Cost and Range, as you'd expect, but note the words `Resisted' and `Roll'. +Spells which have the former show what \pgls{pc} must roll to resist the spell, with \pgls{tn} based on Ashpike's \roll{Charisma}{Sphere}. +Spells with the latter just show her \roll{Charisma}{Sphere} total, and note how to determine the spell's \gls{tn}. +