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Verified Commit 53bd8b19 authored by Malin Freeborn's avatar Malin Freeborn
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style editing for rules summary

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......@@ -8,6 +8,7 @@
\section*{Binding Rules}
\begin{multicols}{2}
\subsection*{Setting Up}
......@@ -20,13 +21,13 @@
\input{config/rules/skills.tex}
\subsubsection*{Fate}
\subsubsection*{\Glsfmtlongpl{fp}}
\input{config/rules/fate.tex}
\subsubsection*{\Glsfmtplural{fatigue}}
\input{config/rules/fatigue.tex}
\input{config/rules/weight}
\input{config/rules/weight.tex}
\physicalSkillChart
......
\begin{itemize}
\item
Every character can store a number of \glspl{fp} equal to their total \glspl{xp} divided by 10, plus their Charisma Bonus.
Players can decide to spend \glspl{fp} to stop their character losing \glspl{hp}.
\item
If the character would receive Damage, they can elect to lose \glspl{fp} instead.
$\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$
\end{itemize}
\begin{itemize}
\item
Every strenuous activity inflicts one \gls{fatigue}.
Characters gain \pgls{fatigue} for:
\begin{itemize}
\item
\index{Marching}
\index{Travel}
Marching through a mile of forest inflicts \pgls{fatigue}.
Marching through a mile of forest.
\item
Marching along two miles of road inflicts \pgls{fatigue}.
Marching along two miles of road.
\item
Every fight inflicts \pgls{fatigue}.
Combat.
\end{itemize}
\item
Every \gls{fatigue} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
\item
Players take any rolls for an action first, and place \glspl{fatigue} after.
Characters only receive \glspl{fatigue} \emph{after} they stop the activity.
\end{itemize}
......@@ -4,9 +4,9 @@
\item
Characters can lift anything with a \gls{weight} up to half their \glspl{hp}, without penalty.
\item
They can also lift many items with a total \gls{weight} equal to their \glspl{hp} without penalty.
They can also lift items with a total \gls{weight} equal to their \glspl{hp} without penalty.
\item
Every excess point a character carries inflicts a -1 penalty to all Body Attributes, and \pgls{fatigue} at the end of each \gls{interval}.
Every excess point a character carries, inflicts a -1 penalty to all Body Attributes, and \pgls{fatigue} at the end of each \gls{interval}.
\item
All creatures have a \textit{Weight Rating} equal to their \glspl{hp}.
\item
......
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