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Malin Freeborn
config
Commits
53bd8b19
Verified
Commit
53bd8b19
authored
1 year ago
by
Malin Freeborn
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style editing for rules summary
parent
12ae004d
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4 changed files
rules.tex
+3
-2
3 additions, 2 deletions
rules.tex
rules/fate.tex
+2
-2
2 additions, 2 deletions
rules/fate.tex
rules/fatigue.tex
+5
-6
5 additions, 6 deletions
rules/fatigue.tex
rules/weight.tex
+2
-2
2 additions, 2 deletions
rules/weight.tex
with
12 additions
and
12 deletions
rules.tex
+
3
−
2
View file @
53bd8b19
...
...
@@ -8,6 +8,7 @@
\section*
{
Binding Rules
}
\begin{multicols}
{
2
}
\subsection*
{
Setting Up
}
...
...
@@ -20,13 +21,13 @@
\input
{
config/rules/skills.tex
}
\subsubsection*
{
Fate
}
\subsubsection*
{
\Glsfmtlongpl
{
fp
}
}
\input
{
config/rules/fate.tex
}
\subsubsection*
{
\Glsfmtplural
{
fatigue
}}
\input
{
config/rules/fatigue.tex
}
\input
{
config/rules/weight
}
\input
{
config/rules/weight
.tex
}
\physicalSkillChart
...
...
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rules/fate.tex
+
2
−
2
View file @
53bd8b19
\begin{itemize}
\item
Every charact
er can
store a number of
\glspl
{
fp
}
equal
to their
total
\glspl
{
x
p
}
divided by 10, plus their Charisma Bonus
.
Play
er
s
can
decide to spend
\glspl
{
fp
}
to s
to
p
their
character losing
\glspl
{
h
p
}
.
\item
If the character would receive Damage, they can elect to lose
\glspl
{
fp
}
instead.
$
\Glspl
{
fp
}
=
\frac
{
Total~
\glsfmtplural
{
xp
}}{
10
}
+
Charisma
$
\end{itemize}
This diff is collapsed.
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rules/fatigue.tex
+
5
−
6
View file @
53bd8b19
\begin{itemize}
\item
Every strenuous activity inflicts one
\gls
{
fatigue
}
.
Characters gain
\pgls
{
fatigue
}
for:
\begin{itemize}
\item
\index
{
Marching
}
\index
{
Travel
}
Marching through a mile of forest inflicts
\pgls
{
fatigue
}
.
Marching through a mile of forest.
\item
Marching along two miles of road
inflicts
\pgls
{
fatigue
}
.
Marching along two miles of road.
\item
Every fight inflicts
\pgls
{
fatigue
}
.
Combat
.
\end{itemize}
\item
Every
\gls
{
fatigue
}
a character has above their current
\glspl
{
hp
}
inflicts a -1 penalty to all actions.
\item
Players take any rolls for an action first, and place
\glspl
{
fatigue
}
after
.
Characters only receive
\glspl
{
fatigue
}
\emph
{
after
}
they stop the activity
.
\end{itemize}
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rules/weight.tex
+
2
−
2
View file @
53bd8b19
...
...
@@ -4,9 +4,9 @@
\item
Characters can lift anything with a
\gls
{
weight
}
up to half their
\glspl
{
hp
}
, without penalty.
\item
They can also lift
many
items with a total
\gls
{
weight
}
equal to their
\glspl
{
hp
}
without penalty.
They can also lift items with a total
\gls
{
weight
}
equal to their
\glspl
{
hp
}
without penalty.
\item
Every excess point a character carries inflicts a -1 penalty to all Body Attributes, and
\pgls
{
fatigue
}
at the end of each
\gls
{
interval
}
.
Every excess point a character carries
,
inflicts a -1 penalty to all Body Attributes, and
\pgls
{
fatigue
}
at the end of each
\gls
{
interval
}
.
\item
All creatures have a
\textit
{
Weight Rating
}
equal to their
\glspl
{
hp
}
.
\item
...
...
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