From 53bd8b193ceb7b1bf3c94227e8583229f70d4a1c Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Mon, 4 Mar 2024 00:48:59 +0100
Subject: [PATCH] style editing for rules summary

---
 rules.tex         |  5 +++--
 rules/fate.tex    |  4 ++--
 rules/fatigue.tex | 11 +++++------
 rules/weight.tex  |  4 ++--
 4 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/rules.tex b/rules.tex
index 3073a364..a45ad05d 100644
--- a/rules.tex
+++ b/rules.tex
@@ -8,6 +8,7 @@
 
 \section*{Binding Rules}
 
+
 \begin{multicols}{2}
 
 \subsection*{Setting Up}
@@ -20,13 +21,13 @@
 
 \input{config/rules/skills.tex}
 
-\subsubsection*{Fate}
+\subsubsection*{\Glsfmtlongpl{fp}}
 \input{config/rules/fate.tex}
 
 \subsubsection*{\Glsfmtplural{fatigue}}
 \input{config/rules/fatigue.tex}
 
-\input{config/rules/weight}
+\input{config/rules/weight.tex}
 
 \physicalSkillChart
 
diff --git a/rules/fate.tex b/rules/fate.tex
index bb306b4a..23c7173b 100644
--- a/rules/fate.tex
+++ b/rules/fate.tex
@@ -1,6 +1,6 @@
 \begin{itemize}
   \item
-  Every character can store a number of \glspl{fp} equal to their total \glspl{xp} divided by 10, plus their Charisma Bonus.
+  Players can decide to spend \glspl{fp} to stop their character losing \glspl{hp}.
   \item
-  If the character would receive Damage, they can elect to lose \glspl{fp} instead.
+  $\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$
 \end{itemize}
diff --git a/rules/fatigue.tex b/rules/fatigue.tex
index a2214f84..09524ed3 100644
--- a/rules/fatigue.tex
+++ b/rules/fatigue.tex
@@ -1,18 +1,17 @@
 \begin{itemize}
   \item
   Every strenuous activity inflicts one \gls{fatigue}.
+  Characters gain \pgls{fatigue} for:
   \begin{itemize}
     \item
-    \index{Marching}
-    \index{Travel}
-    Marching through a mile of forest inflicts \pgls{fatigue}.
+    Marching through a mile of forest.
     \item
-    Marching along two miles of road inflicts \pgls{fatigue}.
+    Marching along two miles of road.
     \item
-    Every fight inflicts \pgls{fatigue}.
+    Combat.
   \end{itemize}
   \item
   Every \gls{fatigue} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions.
   \item
-  Players take any rolls for an action first, and place \glspl{fatigue} after.
+  Characters only receive \glspl{fatigue} \emph{after} they stop the activity.
 \end{itemize}
diff --git a/rules/weight.tex b/rules/weight.tex
index ddff269d..1e7e5bdd 100644
--- a/rules/weight.tex
+++ b/rules/weight.tex
@@ -4,9 +4,9 @@
   \item
   Characters can lift anything with a \gls{weight} up to half their \glspl{hp}, without penalty.
   \item
-  They can also lift many items with a total \gls{weight} equal to their \glspl{hp} without penalty.
+  They can also lift items with a total \gls{weight} equal to their \glspl{hp} without penalty.
   \item
-  Every excess point a character carries inflicts a -1 penalty to all Body Attributes, and \pgls{fatigue} at the end of each \gls{interval}.
+  Every excess point a character carries, inflicts a -1 penalty to all Body Attributes, and \pgls{fatigue} at the end of each \gls{interval}.
   \item
   All creatures have a \textit{Weight Rating} equal to their \glspl{hp}.
   \item
-- 
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