From 53bd8b193ceb7b1bf3c94227e8583229f70d4a1c Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Mon, 4 Mar 2024 00:48:59 +0100 Subject: [PATCH] style editing for rules summary --- rules.tex | 5 +++-- rules/fate.tex | 4 ++-- rules/fatigue.tex | 11 +++++------ rules/weight.tex | 4 ++-- 4 files changed, 12 insertions(+), 12 deletions(-) diff --git a/rules.tex b/rules.tex index 3073a364..a45ad05d 100644 --- a/rules.tex +++ b/rules.tex @@ -8,6 +8,7 @@ \section*{Binding Rules} + \begin{multicols}{2} \subsection*{Setting Up} @@ -20,13 +21,13 @@ \input{config/rules/skills.tex} -\subsubsection*{Fate} +\subsubsection*{\Glsfmtlongpl{fp}} \input{config/rules/fate.tex} \subsubsection*{\Glsfmtplural{fatigue}} \input{config/rules/fatigue.tex} -\input{config/rules/weight} +\input{config/rules/weight.tex} \physicalSkillChart diff --git a/rules/fate.tex b/rules/fate.tex index bb306b4a..23c7173b 100644 --- a/rules/fate.tex +++ b/rules/fate.tex @@ -1,6 +1,6 @@ \begin{itemize} \item - Every character can store a number of \glspl{fp} equal to their total \glspl{xp} divided by 10, plus their Charisma Bonus. + Players can decide to spend \glspl{fp} to stop their character losing \glspl{hp}. \item - If the character would receive Damage, they can elect to lose \glspl{fp} instead. + $\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$ \end{itemize} diff --git a/rules/fatigue.tex b/rules/fatigue.tex index a2214f84..09524ed3 100644 --- a/rules/fatigue.tex +++ b/rules/fatigue.tex @@ -1,18 +1,17 @@ \begin{itemize} \item Every strenuous activity inflicts one \gls{fatigue}. + Characters gain \pgls{fatigue} for: \begin{itemize} \item - \index{Marching} - \index{Travel} - Marching through a mile of forest inflicts \pgls{fatigue}. + Marching through a mile of forest. \item - Marching along two miles of road inflicts \pgls{fatigue}. + Marching along two miles of road. \item - Every fight inflicts \pgls{fatigue}. + Combat. \end{itemize} \item Every \gls{fatigue} a character has above their current \glspl{hp} inflicts a -1 penalty to all actions. \item - Players take any rolls for an action first, and place \glspl{fatigue} after. + Characters only receive \glspl{fatigue} \emph{after} they stop the activity. \end{itemize} diff --git a/rules/weight.tex b/rules/weight.tex index ddff269d..1e7e5bdd 100644 --- a/rules/weight.tex +++ b/rules/weight.tex @@ -4,9 +4,9 @@ \item Characters can lift anything with a \gls{weight} up to half their \glspl{hp}, without penalty. \item - They can also lift many items with a total \gls{weight} equal to their \glspl{hp} without penalty. + They can also lift items with a total \gls{weight} equal to their \glspl{hp} without penalty. \item - Every excess point a character carries inflicts a -1 penalty to all Body Attributes, and \pgls{fatigue} at the end of each \gls{interval}. + Every excess point a character carries, inflicts a -1 penalty to all Body Attributes, and \pgls{fatigue} at the end of each \gls{interval}. \item All creatures have a \textit{Weight Rating} equal to their \glspl{hp}. \item -- GitLab