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Unverified Commit 4b3e8034 authored by Malin Freeborn's avatar Malin Freeborn
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adjust spell summaries

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......@@ -23,27 +23,28 @@
\newcommand{\spell}[7]{
\settoggle{distant}{false}%
\settoggle{duplicated}{false}%
\settoggle{insubstantial}{false}
\setcounter{spelllevel}{1}%
\foreach \s in {#4}{%
\stepcounter{spelllevel}%
}%
\subsubsection[\textbf{#1}: \iftoggle{duplicated}{\spellArea~targets}{Have target} #6. (Cost:~\arabic{spelllevel}, Spheres:~#2, Skill:~#5, Range: \spellRange)]{#1}%
\subsubsection[\textbf{#1}: #6. (Cost:~\arabic{spelllevel}, Spheres:~#2, Skill:~#5, Range: \spellRange)]{#1}%
\label{#1}%
(#3
#4
#2),
\glsentrytext{mp} Cost:~\arabic{spelllevel},
Cost:~\arabic{spelllevel},
\setRange%
Range:~\spellRange,
\iftoggle{duplicated}{%
\setArea%
Targets:~\spellArea, %
}{}%
\underline{Skill:~#5}
Skill:~\underline{#5}
\vspace{.5em}\afterparnoindent
\index[spells]{\textbf{#1}: \iftoggle{duplicated}{\spellArea~targets}{Have target} #6. (Cost:~\arabic{spelllevel}, Spheres:~#2, Skill:~#5, \mbox{Range: \spellRange})}
\index[spells]{\textbf{#1}: #6. (Cost:~\arabic{spelllevel}, Spheres:~#2, Skill:~#5, Range: \spellRange\iftoggle{duplicated}{, Targets: \spellArea}{})}
#7
}
......@@ -72,7 +73,7 @@
\ifnum\value{track}<1%
\renewcommand\spellRange{touch}%
\else%
\renewcommand\spellRange{\arabic{track} steps}%
\renewcommand\spellRange{\arabic{track}~steps}%
\fi%
}%
}
......
\spell{Wind Chill}% Name
{\mAir}% Spheres
{Wax}% Action
{}% Enhancements
{Seafaring}% Skill
{lose \arabic{spelllevel} \gls{ap}}% Description
{target loses \arabic{spelllevel} \gls{ap}}% Description
{
The mage blasts the target with chilled wind, draining them of \arabic{spelllevel} \gls{ap}.
In close-range combat, the spell nullifies an enemy's attack against the caster.
}
\spell{Noxious Fog}% Name
{\mAir}% Spheres
{Wane}% Action
{}% Enhancements
{Crafts}% Skill
{Foul air inflicts 3~\glspl{fatigue}}% Description
{a pocket of foul air inflicts 3~\glspl{fatigue} each round}% Description
{
The caster pollutes the air, making it stink, and caustic to breath.
Anyone can attempt to hold their breath, but those not expecting the nauseating fumes suffer 3 \glspl{fatigue}.
......@@ -25,14 +23,12 @@
It dissipates after a couple of turns, or less if wind is present.
}
\spell{Bubble}% Name
{\mAir}% Spheres
{Warp}% Action
{}% Enhancements
{Seafaring}% Skill
{A small bubble surrounds the caster}% Description
{a small bubble surrounds the caster}% Description
{
A bubble, around 1 metre in diameter, gains a wobbly `shell', which holds it in place.
While mostly invisible, the bubble is real, and will go nowhere, resisting all but the strongest winds.
......@@ -41,4 +37,3 @@
}
......@@ -3,12 +3,11 @@
{Wax}% Action
{}% Enhancements
{Empathy}% Skill
{gain 1D6 \glspl{fp}}% Description
{target gains $1D6$ \glspl{fp}}% Description
{
The mage blesses the target with high hopes for their future, bestowing 1D6 \glspl{fp} immediately.
The mage blesses the target with high hopes for their future, bestowing $1D6$ \glspl{fp} immediately.
}
\spell{Curse}% Name
{\mFate}% Spheres
{Wane}% Action
......@@ -16,11 +15,9 @@
{Deceit}% Skill
{lose $1D6$ \glspl{fp}}% Description
{
The caster notes the worst of someone's possible futures -- the most unpleasant thing which is reasonably likely.
The caster notes the worst of someone's possible futures -- the most unpleasant thing which is reasonably likely.
}
The target then loses $1D6$~\glspl{fp}.
\spell{Twisted Fate}% Name
......@@ -29,11 +26,24 @@ The target then loses $1D6$~\glspl{fp}.
{}% Enhancements
{Tactics}% Skill
{target gains 1 monster encounter}% Description
{
The caster hexes the target with death on the road, hoping they will not meet their destination.
Within $1D6$ days, the target meets with a monstrous encounter.%
\exRef{judgement}{Judgement}{monsterEncounters}
The caster hexes the target with death on the road, hoping they will not meet their destination.
Within $1D6$ days, the target meets with a monstrous encounter.%
\exRef{judgement}{Judgement}{monsterEncounters}
\Glspl{npc} targeted by this spell will survive if only their \gls{xp} value is greater than the monster they would encounter.
Otherwise, they meet a gruesome fate on the road.
}
\Glspl{npc} targeted by this spell will survive if only their \gls{xp} value is greater than the monster they would encounter.
Otherwise, they meet a gruesome fate on the road.
\spell{Fathom}% Name
{\mFate}% Spheres
{Witness}% Action
{}% Enhancements
{Empathy}% Skill
{check if target carries \glspl{fp}}% Description
{
With a short interaction, and some questions about family, the caster discerns if the target has any special fate.
The spell produces only `yes' (if the target carries \glspl{fp}), or `no' (if they do not), without further details.
}
......@@ -4,7 +4,7 @@
{Wax}% Action
{\duplicated}% Enhancements
{Empathy}% Skill
{gain \arabic{spelllevel} \glspl{fp}}% Description
{\spellArea{} targets gain \arabic{spelllevel} \glspl{fp}}% Description
{}
\spell{Mass Curse}% Name
......@@ -12,7 +12,7 @@
{Wane}% Action
{\duplicated}% Enhancements
{Deceit}% Skill
{lose \arabic{spelllevel} \glspl{fp}}% Description
{\spellArea{} targets lose \arabic{spelllevel} \glspl{fp}}% Description
{}
\spell{Hateful Cry}% Name
......@@ -20,10 +20,8 @@
{Wane}% Action
{\distant}% Enhancements
{Deceit}% Skill
{lose \arabic{spelllevel} \glspl{fp}}% Description
{target loses 1D6+\arabic{spelllevel} \glspl{fp}}% Description
{
One target at \spellRange{} loses \dmg{spelllevel}~\glspl{fp}.
Repeat: \nameref{Hateful Cry}
}
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