Skip to content
Snippets Groups Projects
Verified Commit 2c491ffc authored by Malin Freeborn's avatar Malin Freeborn
Browse files

clarify armour rules

parent 8c270b69
No related branches found
No related tags found
No related merge requests found
Armour reduces Damage, but only covers some parts of the body.
The more \gls{dr} the armour has, the more Damage it takes away, and the more armour the character wears, the more dice-results will be covered by the armour.
\begin{itemize}
\item
Armour removes an amount of Damage equal to its \gls{dr}.
\item
Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all) and only covers 3 steps of the dice.
If an attack roll equals the \gls{tn} minus the armour's \gls{covering}, then the armour does not help; i.e. the opponent has scored a \gls{vitalShot}.
\begin{itemize}
\item
When a player rolls 3 steps over an enemy's \gls{tn}, they have struck an unarmoured area, making \pgls{vitalShot}.
This ignores the opponent's \gls{dr}.
\item
When a player rolls 3 steps under an enemy's \gls{tn}, they receive \pgls{vitalShot}, and their character's \gls{dr} does not apply.
Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all) and only covers 3 steps of the dice.
\end{itemize}
\item
Full armour can provide better \gls{covering}.
If you roll equal to the \gls{tn} plus the opponent's \gls{covering}, then you have scored a \gls{vitalShot}, and you can ignore the opponent's \gls{dr} when dealing Damage.
\end{itemize}
......@@ -90,11 +90,11 @@
\textbf{Armour} & \textbf{\Gls{dr}} & \textbf{\Gls{covering}} & \textbf{Weight} \\\hline
\showArmour{\armour{Partial Leather}{3}{2}} \\
\partialleather & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\
\showArmour{\armour{Partial Chain}{4}{2}} \\
\partialchain & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\
\showArmour{\armour{Complete Leather}{3}{4}} \\
\completeleather & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\
\end{boxtable}
}
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment