From 2c491ffca246e3c1740d5a0b0405a972dbc09558 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 10 Mar 2024 16:03:28 +0100
Subject: [PATCH] clarify armour rules

---
 rules/armour.tex | 10 +++-------
 rules/charts.tex |  6 +++---
 2 files changed, 6 insertions(+), 10 deletions(-)

diff --git a/rules/armour.tex b/rules/armour.tex
index 03b6f259..808645e8 100644
--- a/rules/armour.tex
+++ b/rules/armour.tex
@@ -1,18 +1,14 @@
 Armour reduces Damage, but only covers some parts of the body.
-The more \gls{dr} the armour has, the more Damage it takes away, and the more armour the character wears, the more dice-results will be covered by the armour. 
 
 \begin{itemize}
   \item
   Armour removes an amount of Damage equal to its \gls{dr}.
   \item
-  Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all) and only covers 3 steps of the dice.
+  If an attack roll equals the \gls{tn} minus the armour's \gls{covering}, then the armour does not help; i.e. the opponent has scored a \gls{vitalShot}.
   \begin{itemize}
     \item
-    When a player rolls 3 steps over an enemy's \gls{tn}, they have struck an unarmoured area, making \pgls{vitalShot}.
-    This ignores the opponent's \gls{dr}.
-    \item
-    When a player rolls 3 steps under an enemy's \gls{tn}, they receive \pgls{vitalShot}, and their character's \gls{dr} does not apply.
+  Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all) and only covers 3 steps of the dice.
   \end{itemize}
   \item
-  Full armour can provide better \gls{covering}.
+  If you roll equal to the \gls{tn} plus the opponent's \gls{covering}, then you have scored a \gls{vitalShot}, and you can ignore the opponent's \gls{dr} when dealing Damage.
 \end{itemize}
diff --git a/rules/charts.tex b/rules/charts.tex
index 7ab9470e..f19d77d9 100644
--- a/rules/charts.tex
+++ b/rules/charts.tex
@@ -90,11 +90,11 @@
 
   \textbf{Armour} & \textbf{\Gls{dr}} & \textbf{\Gls{covering}} & \textbf{Weight} \\\hline
 
-  \showArmour{\armour{Partial Leather}{3}{2}} \\
+  \partialleather & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\
                                                                              
-  \showArmour{\armour{Partial Chain}{4}{2}} \\
+  \partialchain & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\
                                                                              
-  \showArmour{\armour{Complete Leather}{3}{4}} \\
+  \completeleather & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\
                                                                              
   \end{boxtable}
 }
-- 
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