From 2c491ffca246e3c1740d5a0b0405a972dbc09558 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 10 Mar 2024 16:03:28 +0100 Subject: [PATCH] clarify armour rules --- rules/armour.tex | 10 +++------- rules/charts.tex | 6 +++--- 2 files changed, 6 insertions(+), 10 deletions(-) diff --git a/rules/armour.tex b/rules/armour.tex index 03b6f259..808645e8 100644 --- a/rules/armour.tex +++ b/rules/armour.tex @@ -1,18 +1,14 @@ Armour reduces Damage, but only covers some parts of the body. -The more \gls{dr} the armour has, the more Damage it takes away, and the more armour the character wears, the more dice-results will be covered by the armour. \begin{itemize} \item Armour removes an amount of Damage equal to its \gls{dr}. \item - Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all) and only covers 3 steps of the dice. + If an attack roll equals the \gls{tn} minus the armour's \gls{covering}, then the armour does not help; i.e. the opponent has scored a \gls{vitalShot}. \begin{itemize} \item - When a player rolls 3 steps over an enemy's \gls{tn}, they have struck an unarmoured area, making \pgls{vitalShot}. - This ignores the opponent's \gls{dr}. - \item - When a player rolls 3 steps under an enemy's \gls{tn}, they receive \pgls{vitalShot}, and their character's \gls{dr} does not apply. + Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all) and only covers 3 steps of the dice. \end{itemize} \item - Full armour can provide better \gls{covering}. + If you roll equal to the \gls{tn} plus the opponent's \gls{covering}, then you have scored a \gls{vitalShot}, and you can ignore the opponent's \gls{dr} when dealing Damage. \end{itemize} diff --git a/rules/charts.tex b/rules/charts.tex index 7ab9470e..f19d77d9 100644 --- a/rules/charts.tex +++ b/rules/charts.tex @@ -90,11 +90,11 @@ \textbf{Armour} & \textbf{\Gls{dr}} & \textbf{\Gls{covering}} & \textbf{Weight} \\\hline - \showArmour{\armour{Partial Leather}{3}{2}} \\ + \partialleather & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\ - \showArmour{\armour{Partial Chain}{4}{2}} \\ + \partialchain & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\ - \showArmour{\armour{Complete Leather}{3}{4}} \\ + \completeleather & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\ \end{boxtable} } -- GitLab