description={are liquids or powders which, when thrown in the air, hyper-charge the use of a single magic Sphere, for anyone present next to the burst.
For example, a concoction to boost the Air Sphere would mean a caster with Air 2 could cast a single spell as if they had Air 3},
For example, a concoction to boost the Air Sphere would mean a caster with Air 2 could cast a single spell as if they had Air 3.
Using one in combat requires at least one \glsentrytext{ap} to grab it, and another to use dispurse it into the air},
}
\newglossaryentry{ingredient}{
...
...
@@ -127,18 +128,6 @@
A griffin's feathers may boost Air magic, or a bear's heart may be used to create a Fire \glsentrytext{talisman}},
description={are spells, locked in an item, along with some activation condition.
A talisman could open a magical gateway once it reaches a certain location, or bless the first person it sees with good luck.
Many will strike the nearest, available target once activated, which makes them dangerous in the wrong hands},
}
\newglossaryentry{artefact}{
name={Artefacts},
text={Artefact},
prefix={an\space},
description={are spells given sentience, and function as long-term magical items.
description={happen, often by accident, when someone imbues sentience into an unused \glsentrytext{talisman}, then leaves it to contemplate its existence for a century.
spells given sentience, and function as long-term magical items.
They frequently go awry, as they have a mind of their own, and their own wishes and values},