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Malin Freeborn
config
Commits
0ef04e90
Verified
Commit
0ef04e90
authored
6 months ago
by
Malin Freeborn
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reformat knacks for auto-expansion
parent
b86345e5
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stats.sty
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0ef04e90
...
...
@@ -292,30 +292,29 @@
\newcommand
{
\adrenalinesurge
}{
%
Adrenaline~Surge (+1 Damage, once per
\ifnum\value
{
knacks
}
<2 combat
\else
round,
\arabic
{
knacks
}
uses per combat
\fi
)
%
}
\newcommand
{
\berserker
}{
%
Berserker (+1
\glsentrytext
{
ap
}
. on round 2 of combat, +1 Damage. on round 3)
%
}
\newcommand
{
\brawler
}{
%
Brawler
(+2 to unarmed attacks)
Brawler (+2 to unarmed attacks)
}
\newcommand
{
\charge
}{
%
Fast Charge
(+1
\glsentrytext
{
ap
}
, Attack, and Damage after charging 6 steps)
%
Fast Charge (+1
\glsentrytext
{
ap
}
, Attack, and Damage after charging 6 steps)
%
}
\newcommand
{
\cuttingswing
}{
%
Cutting Swing
(when an opponent hits 0
\glspl
{
hp
}
, damage transfers to the next opponent)
%
Cutting Swing (when an opponent hits 0
\glspl
{
hp
}
, damage transfers to the next opponent)
%
}
\newcommand
{
\dodger
}{
%
Dodger
(+
\arabic
{
knacks
}
to dodge projectiles)
%
Dodger (+
\arabic
{
knacks
}
to dodge projectiles)
%
}
\newcommand
{
\guardian
}{
%
Guardian
(spend 0 AP to guard someone, and gain +1 to guarding against attacks)
%
Guardian (spend 0~
\glsfmtplural
{
ap
}
to guard someone, and gain +1 to guarding against attacks)
%
}
\newcommand
{
\laststand
}{
%
...
...
@@ -325,81 +324,77 @@
\newcommand
{
\lucky
}{
%
\addtocounter
{
fp
}{
4
}
%
Lucky (add 4
\glsentryshortpl
{
fp
}
)
Lucky (add 4
~
\glsentryshortpl
{
fp
}
)
%
}
\newcommand
{
\mightydraw
}{
%
Mighty Draw
%
\setcounter
{
encnum
}{
\value
{
knacks
}}
\roundUp
{
enc
}
(reduce cost to draw longbow by
\arabic
{
encnum
}
\glspl
{
ap
}
)
Mighty Draw
\setcounter
{
encnum
}{
\value
{
knacks
}}
%
\divide\value
{
encnum
}
by 2
%
(reduce cost to draw longbow by
%
\ifnum\value
{
encnum
}
=0
\stepcounter
{
encnum
}
\fi
\arabic
{
encnum
}
~
\glsfmtplural
{
ap
}
)
%
}
\newcommand
{
\perfectsneakattack
}{
%
Perfect Sneak Attack
(+
\arabic
{
knacks
}
Damage for sneak attacks)
Perfect Sneak Attack (+
\arabic
{
knacks
}
Damage for sneak attacks)
%
}
\newcommand
{
\precisestrike
}{
%
Precise Strike
(+1 Attack when calculating
\pgls
{
vitalShot
}
)
Precise Strike (+1 Attack when calculating
\pgls
{
vitalShot
}
)
%
}
\newcommand
{
\specialist
}
[1]
{
%
Specialist
\iftoggle
{
examplecharacter
}{
(+2 when using any #1)
}{
(#1)
}
%
Specialist
\iftoggle
{
examplecharacter
}{
(+2 when using any #1)
}{
(#1)
}
%
}
\newcommand
{
\stunningstrike
}{
%
Stunning Strike
(take -1 penalty, and opponent's AP reduces by half Damage)
%
Stunning Strike (take -1 penalty, and opponent's AP reduces by half Damage)
%
}
\newcommand
{
\snapshot
}{
%
Snap Draw
(Pay 0 AP to reload arrow or draw weapon)
%
Snap Draw (Pay 0
\glsfmtplural
{
ap
}
to reload bow or draw weapon)
%
}
\newcommand
{
\unstoppable
}{
%
\addtocounter
{
hp
}{
2
}
%
\addtocounter
{
freeHP
}{
2
}
%
Unstoppable
Unstoppable
%
(+2
\glsentryshortpl
{
hp
}
%
\ifnum\value
{
Intelligence
}
>-5, and +
\arabic
{
knacks
}
to any Medicine rolls to save them when dying
%
\fi
)
%
}
\newcommand
{
\vengeful
}{
%
Vengeful
(+2~
\iftoggle
{
snapCaster
}{
Wits
}{
Charisma
}
after losing~HP)
%
Vengeful (+2~
\iftoggle
{
snapCaster
}{
Wits
}{
Charisma
}
after losing~
\glsfmtplural
{
hp
}
)
%
}
\newcommand
{
\weaponmaster
}
[1][
\weaponName
]
{
%
\toggletrue
{
weaponMaster
}
%
Weapon Master
(+1 to #1 attacks)
%
\newcommand
{
\weaponmaster
}{
%
Weapon Master (+1 to
\weaponName\
attacks)
%
}
\newcommand
{
\autophage
}{
%
\addtocounter
{
knacks
}{
1
}
%
Autophage
(cast with
\glspl
{
ep
}
instead of
\glspl
{
mp
}
)
%
Autophage (cast with
\glspl
{
ep
}
instead of
\glsfmtplural
{
mp
}
)
%
}
\newcommand
{
\snapcaster
}{
%
\ifnum\value
{
Wits
}
>
\value
{
Charisma
}
%
\global\settoggle
{
snapCaster
}{
true
}
%
\fi
%
Snap Caster
(spells use Wits and cost 1 less
\glsentrytext
{
ap
}
)
Snap Caster (spells use Wits and cost 1 less
\glsentrytext
{
ap
}
)
%
}
\newcommand
{
\ritualcaster
}{
%
\addtocounter
{
knacks
}{
1
}
%
Ritual Caster
(spells use Intelligence, caster may spend 1 extra
\gls
{
mp
}
)
Ritual Caster (spells use Intelligence, caster may spend 1 extra
\gls
{
mp
}
)
%
}
\newcommand
{
\fasthealer
}{
%
Fast Healer
(resting heals one more
\glsentrytext
{
ep
}
or
\glsentrytext
{
mp
}
)
%
Fast Healer (resting heals one more
\glsentrytext
{
ep
}
or
\glsentrytext
{
mp
}
)
%
}
\newcommand
{
\combatcaster
}{
Combat Caster
}
\newcommand\chosenEnemy
[1]
{
Chosen Enemy (+1 against #1, -2 when trying to be friendly)
}
\newcommand
{
\chosenEnemy
}
[1]
{
%
Chosen Enemy (+1 against #1, -2 when trying to be friendly)
%
}
% _ __ ___ _ __ ___ ___ _ __
%| '_ \ / _ \ '__/ __|/ _ \| '_ \
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