diff --git a/stats.sty b/stats.sty index e1b6838f08eeaf70386d17f44e897bc2c224d945..d691c8ab7105e35e9ee4da0e4e87cbb656c7d485 100644 --- a/stats.sty +++ b/stats.sty @@ -292,30 +292,29 @@ \newcommand{\adrenalinesurge}{% Adrenaline~Surge (+1 Damage, once per \ifnum\value{knacks}<2 combat\else round, \arabic{knacks} uses per combat\fi)% } + \newcommand{\berserker}{% Berserker (+1 \glsentrytext{ap}. on round 2 of combat, +1 Damage. on round 3)% } + \newcommand{\brawler}{% - Brawler - (+2 to unarmed attacks) + Brawler (+2 to unarmed attacks) } \newcommand{\charge}{% - Fast Charge - (+1 \glsentrytext{ap}, Attack, and Damage after charging 6 steps)% + Fast Charge (+1 \glsentrytext{ap}, Attack, and Damage after charging 6 steps)% } \newcommand{\cuttingswing}{% - Cutting Swing - (when an opponent hits 0 \glspl{hp}, damage transfers to the next opponent)% + Cutting Swing (when an opponent hits 0 \glspl{hp}, damage transfers to the next opponent)% } + \newcommand{\dodger}{% - Dodger - (+\arabic{knacks} to dodge projectiles)% + Dodger (+\arabic{knacks} to dodge projectiles)% } + \newcommand{\guardian}{% - Guardian - (spend 0 AP to guard someone, and gain +1 to guarding against attacks)% + Guardian (spend 0~\glsfmtplural{ap} to guard someone, and gain +1 to guarding against attacks)% } \newcommand{\laststand}{% @@ -325,81 +324,77 @@ \newcommand{\lucky}{% \addtocounter{fp}{4}% - Lucky (add 4 \glsentryshortpl{fp}) + Lucky (add 4~\glsentryshortpl{fp})% } \newcommand{\mightydraw}{% - Mighty Draw % - \setcounter{encnum}{\value{knacks}}\roundUp{enc} (reduce cost to draw longbow by \arabic{encnum} \glspl{ap}) + Mighty Draw \setcounter{encnum}{\value{knacks}}% + \divide\value{encnum}by 2% + (reduce cost to draw longbow by% + \ifnum\value{encnum}=0\stepcounter{encnum}\fi \arabic{encnum}~\glsfmtplural{ap})% } + \newcommand{\perfectsneakattack}{% - Perfect Sneak Attack - (+\arabic{knacks} Damage for sneak attacks) + Perfect Sneak Attack (+\arabic{knacks} Damage for sneak attacks)% } + \newcommand{\precisestrike}{% - Precise Strike - (+1 Attack when calculating \pgls{vitalShot}) + Precise Strike (+1 Attack when calculating \pgls{vitalShot})% } + \newcommand{\specialist}[1]{% - Specialist -\iftoggle{examplecharacter}{ (+2 when using any #1)}{(#1)}% + Specialist \iftoggle{examplecharacter}{ (+2 when using any #1)}{(#1)}% } \newcommand{\stunningstrike}{% - Stunning Strike - (take -1 penalty, and opponent's AP reduces by half Damage)% + Stunning Strike (take -1 penalty, and opponent's AP reduces by half Damage)% } + \newcommand{\snapshot}{% - Snap Draw - (Pay 0 AP to reload arrow or draw weapon)% + Snap Draw (Pay 0 \glsfmtplural{ap} to reload bow or draw weapon)% } + \newcommand{\unstoppable}{% \addtocounter{hp}{2}% \addtocounter{freeHP}{2}% - Unstoppable + Unstoppable % (+2 \glsentryshortpl{hp}% \ifnum\value{Intelligence}>-5, and +\arabic{knacks} to any Medicine rolls to save them when dying% \fi)% } \newcommand{\vengeful}{% - Vengeful - (+2~\iftoggle{snapCaster}{Wits}{Charisma} after losing~HP)% + Vengeful (+2~\iftoggle{snapCaster}{Wits}{Charisma} after losing~\glsfmtplural{hp})% } -\newcommand{\weaponmaster}[1][\weaponName]{% - \toggletrue{weaponMaster}% - Weapon Master - (+1 to #1 attacks)% +\newcommand{\weaponmaster}{% + Weapon Master (+1 to \weaponName\ attacks)% } \newcommand{\autophage}{% \addtocounter{knacks}{1}% - Autophage - (cast with \glspl{ep} instead of \glspl{mp})% + Autophage (cast with \glspl{ep} instead of \glsfmtplural{mp})% } \newcommand{\snapcaster}{% \ifnum\value{Wits}>\value{Charisma}% \global\settoggle{snapCaster}{true}% \fi% - Snap Caster - (spells use Wits and cost 1 less \glsentrytext{ap}) + Snap Caster (spells use Wits and cost 1 less \glsentrytext{ap})% } \newcommand{\ritualcaster}{% \addtocounter{knacks}{1}% - Ritual Caster - (spells use Intelligence, caster may spend 1 extra \gls{mp}) + Ritual Caster (spells use Intelligence, caster may spend 1 extra \gls{mp})% } \newcommand{\fasthealer}{% - Fast Healer - (resting heals one more \glsentrytext{ep} or \glsentrytext{mp})% + Fast Healer (resting heals one more \glsentrytext{ep} or \glsentrytext{mp})% } -\newcommand{\combatcaster}{Combat Caster} -\newcommand\chosenEnemy[1]{Chosen Enemy (+1 against #1, -2 when trying to be friendly)} +\newcommand{\chosenEnemy}[1]{% + Chosen Enemy (+1 against #1, -2 when trying to be friendly)% +} % _ __ ___ _ __ ___ ___ _ __ %| '_ \ / _ \ '__/ __|/ _ \| '_ \