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Verified Commit 0a9bfe8d authored by Malin Freeborn's avatar Malin Freeborn
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add statblock gls entry

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......@@ -550,6 +550,28 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
The winner deals $1D6+$ Damage + Strength Bonus, and every +4 Damage converts to $1D6$},
}
\longnewglossaryentry{statblock}{
name={Statblocks},
text={statblock},
prefix={a\space},
parent={combat},
type={mech},
description={for \glsfmtplural{npc} have the standard combat stats already worked out at the bottom.
This leaves you free to make use of unique \glsentrytext{attribute} + \glsentrytext{skill} combinations, or rely on the defaults.
The {\scshape Att} number shows the \glsentrytext{tn} players need to roll above in combat.
Any number listed beside the \glsentrytext{dr} shows the number required for \glsfmtplural{vitalShot}.
\setcounter{wounds}{1}
\ifodd\value{r3}%
\humansoldier
\else%
\dwarvensoldier
\fi%
Each creature has tick-boxes to track \glsfmtplural{hp}, with some marked the current \glsentrytext{weight} carried.
This \glsentrytext{npc} can take \arabic{freeHP} more \glsentrytext{weight} before penalties begin},
}
\longnewglossaryentry{retreat}{
name={Retreat},
text={retreat},
......
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