From 0a9bfe8df34b19690dcc40d39cc4270a53e9d7e0 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 15 Sep 2024 13:35:13 +0200 Subject: [PATCH] add statblock gls entry --- glossary.tex | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/glossary.tex b/glossary.tex index fb8f8f79..0c2a2843 100644 --- a/glossary.tex +++ b/glossary.tex @@ -550,6 +550,28 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa The winner deals $1D6+$ Damage + Strength Bonus, and every +4 Damage converts to $1D6$}, } +\longnewglossaryentry{statblock}{ + name={Statblocks}, + text={statblock}, + prefix={a\space}, + parent={combat}, + type={mech}, + description={for \glsfmtplural{npc} have the standard combat stats already worked out at the bottom. + This leaves you free to make use of unique \glsentrytext{attribute} + \glsentrytext{skill} combinations, or rely on the defaults. + The {\scshape Att} number shows the \glsentrytext{tn} players need to roll above in combat. + Any number listed beside the \glsentrytext{dr} shows the number required for \glsfmtplural{vitalShot}. + \setcounter{wounds}{1} + + \ifodd\value{r3}% + \humansoldier + \else% + \dwarvensoldier + \fi% + + Each creature has tick-boxes to track \glsfmtplural{hp}, with some marked the current \glsentrytext{weight} carried. + This \glsentrytext{npc} can take \arabic{freeHP} more \glsentrytext{weight} before penalties begin}, + } + \longnewglossaryentry{retreat}{ name={Retreat}, text={retreat}, -- GitLab