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    a51bf5e4
    adjust XP costs for traits · a51bf5e4
    Malin Freeborn authored
    Eureka!  I've been irritated for years that all gnomes are
    body-builders.  There's no good reason for it, but there is a bad
    reason; the system.  The system tells gnomes that to raise to their
    maximum Strength of +1, with so much muscle that they'll be on equal
    footing with humans, despite being half their height, they only need to
    spend 20 XP.  5 XP gets them from Strength -2 to Strength -1, and so on.
    
    And almost as bad; gnomes are no more dexterous than anyone else after a
    few months on the road.  They only start with +1 Dexterity, but soon
    everyone buys a couple of dots in Dexterity, making everyone the same.
    The racial limits really did feel like *limits*, since you just run into
    them.
    
    One trick fixes everything: racial Attribute adjustments apply to XP
    costs, so gnomes must spend 10 XP to raise their Strength to -1, while
    humans need to spend 10 XP to raise their Wits to 0.
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    a51bf5e4
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    adjust XP costs for traits
    Malin Freeborn authored
    Eureka!  I've been irritated for years that all gnomes are
    body-builders.  There's no good reason for it, but there is a bad
    reason; the system.  The system tells gnomes that to raise to their
    maximum Strength of +1, with so much muscle that they'll be on equal
    footing with humans, despite being half their height, they only need to
    spend 20 XP.  5 XP gets them from Strength -2 to Strength -1, and so on.
    
    And almost as bad; gnomes are no more dexterous than anyone else after a
    few months on the road.  They only start with +1 Dexterity, but soon
    everyone buys a couple of dots in Dexterity, making everyone the same.
    The racial limits really did feel like *limits*, since you just run into
    them.
    
    One trick fixes everything: racial Attribute adjustments apply to XP
    costs, so gnomes must spend 10 XP to raise their Strength to -1, while
    humans need to spend 10 XP to raise their Wits to 0.