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% _
% _ __ ___ ___ _ __ ___| |_ ___ _ __ ___
% | '_ ` _ \ / _ \| '_ \/ __| __/ _ \ '__/ __|
% | | | | | | (_) | | | \__ \ || __/ | \__ \
% |_| |_| |_|\___/|_| |_|___/\__\___|_| |___/
%
% This is a list of monster-commands. You put in the command, like "\dragon", and a dragon will be conjured unto your pdf.
% If you're unhapy with your dragon, copy-paste the bit where it says \dragon{blah}{blah}, then change those numbers.
\newcommand{\auroch}[1][\npc{\A\T}{\arabic{r12}0 Aurochs}]{
\newcommand{\bear}[1][\npc{\A}{Bear}]{
\newcommand{\boar}[1][\npc{\A}{Boar}]{
\set{Brawl}{r2}
\setcounter{Athletics}{2}
}% SKILLS
\newcommand{\chitincrawler}[1][\npc{\A}{Chitincrawler}]{
\Animal{#1}%
{{r4t5}{r0t1}{r3b}}% BODY
{r4}% WITS
{%
\set{Brawl}{r3t4}%
\set{Athletics}{r3b}%
\ifodd\value{r4}%
\setcounter{Vigilance}{\value{r3b}}%
\fi%
\setcounter{Survival}{\value{r3}}%
\newcommand{\griffin}[1][\npc{\A\T[\arabic{r2t3}]}{\arabic{noAppearing}~Griffins}]{
\set{Brawl}{2}
\set{Athletics}{r3}
\set{Flight}{r3c}
\set{Vigilance}{r2t3}
}% SKILLS
{\charge}% KNACKS
\newcommand{\mouthdigger}[1][\npc{\A}{Mouthdigger}]{
\set{Brawl}{2}
\set{Stealth}{r2t3}
}% SKILLS
{\adrenalinesurge, \perfectsneakattack}% KNACKS
{\teeth \hide{2}}% ABILITIES
\newcommand{\wolf}[1][\npc{\A\T[\arabic{r12}]}{\arabic{r12} Wolves}]{
\Animal{#1}%
{{-1}{r0t1}{r2b}}% BODY
{0}% WITS
{%
\set{Athletics}{2}%
\newcommand{\woodspy}[1][\npc{\E}{Woodspy}]{
\Animal{#1}%
{{r3t4}{r2c}{r2b}}% BODY
{r3b}% WITS
{%
\set{Intelligence}{r3c}
\addtocounter{Intelligence}{-6}
}% SKILLS
{}% KNACKS
{\tentacles}% ABILITIES
\newcommand{\basilisk}[1][\npc{\A}{Basilisk}]{
\Animal{#1}%
{{r4t6}{r2b}{r3}}% BODY
{r2c}% WITS
\set{Brawl}{r3c}
}% SKILLS
{\unstoppable}% KNACKS
\newcommand{\dragon}[1][\npc{\E}{Dragon}]{
\Person{#1}%
{{r4t5}{r3t4}{r2t3}}%
{{r3t4}{r2t3}{rn3t3}}%
{%
\set{Brawl}{r4b}
\set{Academics}{r3}
\set{Athletics}{r2b}
\set{Flight}{r3c}
\set{Deceit}{r2c}
\set{Vigilance}{3}
\set{Air}{rn1t0}
\set{Fire}{r3}
\set{Fate}{rn3t3}
\set{Water}{rn1t2}
\set{Earth}{r3b}
}% SKILLS
{%
\ifnumcomp{\value{Wits}}{>}{\value{Charisma}}{\snapcaster}{\laststand},
\ifnumcomp{\value{r3b}}{>}{1}{\chosenEnemy{Dwarves}}{\unstoppable}%
}% KNACKS
{}% EQUIPMENT
{\flight \hide{r3t4}}% ABILITIES
\newcommand{\dwarventrader}[1][\npc{\T[\arabic{r12}]\Dw\M}{\arabic{r12} Dwarven Traders}]{
\Person{#1}%
{{r2}{r2b}{0}}% BODY
{{0}{0}{-1}}% MIND
{%
\set{Caving}{r2c}
\set{Crafts}{r2c}
\ifodd\value{r2}
\shortsword
\partialchain
\else
\Dagger
\fi
}% SKILLS
{}% KNACKS
{\lootMedium}% EQUIPMENT
{}% ABILITIES
\newcommand{\dwarvensoldier}[1][\npc{\T[\arabic{r12}]\Dw\M}{\arabic{r12} Dwarven Soldiers}]{
\Person{#1}%
{{r2}{r2b}{0}}% BODY
{{0}{0}{-1}}% MIND
{}% KNACKS
{\lootMedium}% EQUIPMENT
{}% ABILITIES
\newcommand{\dwarvenrunemaster}[1][\npc{\Dw\M}{Dwarven Runemaster}]{
\Person{#1}%
{{0}{1}{-1}}% BODY
{{r2b}{r3}{rn3t3}}% MIND
{%
\set{Academics}{r3b}
\set{Caving}{r2}
\set{Crafts}{rn1t2}
\shortsword
}% SKILLS
{\ritualcaster}% KNACKS
{\lootMagic}% EQUIPMENT
{}% ABILITIES
}
\newcommand{\hag}[1][\npc{\Hu\F}{Hag}]{
\Person{#1}%
{{-1}{1}{-1}}% BODY
{{r3c}{r3}{3}}% MIND
{%
\set{Brawl}{r3b}
\Dagger
\set{Air}{rn1t2}
\set{Fate}{r3c}
\set{Water}{r2t3}
\set{Earth}{r3b}
\set{Fire}{rn3t3}
}% SKILLS
{\ritualcaster}% KNACKS
{\lootMagic}% EQUIPMENT
{}% ABILITIES
}
\newcommand{\dryad}[1][\npc{\E\El}{Dryad}]{
\Person{#1}%
{{rn3t3}{r3}{r3c}}% BODY
{{r2t3}{r3b}{r3t4}}% MIND
{%
\set{Brawl}{r3b}
\set{Academics}{r4b}
\set{Athletics}{r3c}
\set{Crafts}{rn3t3}
\set{Performance}{r2t3}
\set{Empathy}{r2c}
\set{Seafaring}{2}
\set{Vigilance}{r2}
\set{Air}{rn1t2}
\set{Fate}{r3c}
\set{Water}{r2t3}
\set{Earth}{r3b}
\set{Fire}{rn3t3}
\ifnum\value{Strength}>1
\spear
\else
\Dagger
\fi
}% SKILLS
{}% KNACKS
{\ifodd\value{r3}\lootGoblin, \lootJewellery\else\lootJewellery\fi, \lootJewellery}% EQUIPMENT
{\mutation{r4b} \mutation{r4b} \mutation{r4b}}% ABILITIES
}
\newcommand{\elf}[1][\npc{\T[\value{r2t4}]\El}{\arabic{noAppearing} Elves}]{
\setcounter{age}{1}
\addtocounter{age}{-\value{r3}}
\set{track}{r3}
\addtocounter{track}{-\value{r2c}}
\Person{#1}%
{{age}{r3b}{r3c}}% BODY
{{r3}{r4b}{rn3t3}}% MIND
{%
\set{Brawl}{rn1t2}
\ifodd\value{r2c}
\set{Academics}{r2}
\set{Athletics}{r3c}
\set{Performance}{r3}
\set{Empathy}{r2c}
\set{Seafaring}{r3c}
\fi
\ifnum\value{r3}>1
\set{Air}{rn1t2}
\set{Fate}{rn3t3}
\set{Water}{r2t3}
\set{Earth}{r3b}
\else
\set{Fate}{rn1t2}
\set{Water}{track}
\fi
\ifnum\value{Strength}=0
\rapier
\else%
\fasthealer%
\fi%
}% KNACKS
{\ifnum\value{Strength}=0%
\lootJewellery%
\else%
\ifodd\value{r4b}%
\lootJewellery, \lootJewellery%
\else%
\lootMedium%
\fi%
\fi}% EQUIPMENT
{}% ABILITIES
}
\newcommand{\elvenenchanter}[1][\npc{\El\M}{Elven Enchanter}]{
\setcounter{age}{1}
\addtocounter{age}{-\value{r3}}
\set{track}{r3}
\addtocounter{track}{-\value{r2c}}
\Person{#1}%
{{-2}{r3c}{r3b}}% BODY
{{r2t3}{r4b}{r4}}% MIND
{%
\set{Brawl}{rn1t2}
\set{Academics}{r3b}
\set{Athletics}{r3c}
\set{Performance}{r3}
\set{Empathy}{r2c}
\set{Seafaring}{r3c}
\set{Air}{rn1t2}
\set{Fate}{rn3t3}
\set{Water}{r2t3}
\set{Earth}{r3b}
}% SKILLS
{%
\ifnum\value{r4b}>2
\vengeful%
\else%
\fasthealer%
\fi%
}% KNACKS
{%
\lootJewellery%
\ifodd\value{r2b}
, \lootMagic%
\fi%
}% EQUIPMENT
{}% ABILITIES
}
\newcommand{\gnome}[1][\npc{\Gn\M}{Wandering Gnome}]{
\set{track}{r3c}
\addtocounter{track}{-4}
\Person{#1}%
{{track}{r2}{rn1t0}}% BODY
{{r3b}{1}{0}}% MIND
{%
\set{Academics}{r3}
\set{Empathy}{r2c}
\set{Caving}{r3b}
\ifodd\value{r4}
\set{Larceny}{r2b}
\else
\set{Athletics}{r2b}
\fi
}% SKILLS
{}% KNACKS
{\lootMedium\ifodd\value{r12}, \lootGoblin\fi, \rations}% EQUIPMENT
{}% ABILITIES
}
\newcommand{\gnomishsoldier}[1][\npc{\T[\arabic{r12}]\Gn\M}{Gnomish Soldiers}]{
\set{track}{r3c}
\addtocounter{track}{-3}
\Person{#1}%
{{track}{r2}{rn1t0}}% BODY
{{r3b}{1}{0}}% MIND
{%
\set{Projectiles}{rn3t3}
\set{Academics}{r2b}
\set{Caving}{r3b}
\ifodd\value{r4}
\set{Larceny}{r2b}
\else
\set{Athletics}{r2b}
\fi
}% SKILLS
{%
\adrenalinesurge,
\ifodd\value{r2}%
\perfectsneakattack%
}% KNACKS
{
\ifcase\value{Projectiles}\relax%
\or%
bag of rocks, %
\else%
\smolCrossBow, %
\lootMedium%
}% EQUIPMENT
{}% ABILITIES
}
\newcommand{\gnomishillusionist}[1][\npc{\Gn\M}{Gnomish Illusionist}]{
\set{track}{r3c}
\addtocounter{track}{-4}
\Person{#1}%
{{track}{r2}{rn1t0}}% BODY
{{r3b}{1}{r3c}}% MIND
{%
\set{Academics}{r2t3}
\set{Empathy}{r2c}
\set{Caving}{r3b}
\ifodd\value{r4}
\set{Larceny}{r2b}
\else
\set{Athletics}{r2b}
\fi
\set{Air}{r2t3}
\set{Fire}{r3}
\set{Earth}{r3b}
}% SKILLS
{}% KNACKS
{\lootMedium, \ifodd\value{r12}\lootGoblin\else\lootMagic\fi, \rations}% EQUIPMENT
{}% ABILITIES
}
\newcommand{\humanfarmer}[1][\npc{\Hu\M}{Farmer}]{
\Person{#1}%
{{r3}{0}{0}}% BODY
{{rn1t2}{-1}{0}}% MIND
{%
\ifodd\value{r3}
\else
\set{Projectiles}{1}
\fi
\set{Crafts}{r2}
\ifodd\value{r3b}
\flail
\else
\Dagger
\fi
}% SKILLS
{\specialist{husbandry}}% KNACKS
{\lootSmall, \rations}% EQUIPMENT
{}% ABILITIES
\newcommand{\humanmaid}[1][\npc{\Hu\F}{Maid}]{
\Person{#1}%
{{r2}{1}{0}}% BODY
{{rn1t2}{-1}{0}}% MIND
{%
\set{Crafts}{r2b}
\set{Empathy}{r2c}
\ifodd\value{r3b}
\set{Vigilance}{rn1t2}
\else
\Dagger
\fi
}% SKILLS
{\specialist{dyes}}% KNACKS
{\lootSmall}% EQUIPMENT
{}% ABILITIES
\newcommand{\humantrader}[1][\npc{\T[\arabic{r12}]\Hu}{\arabic{noAppearing}~Traders}]{
\Person{#1}%
{{r2}{0}{0}}% BODY
{{rn1t2}{0}{0}}% MIND
{%
\ifodd\value{r3}
\else
\set{Projectiles}{r2b}
\fi
\set{Crafts}{1}
\ifodd\value{r4}
\set{Empathy}{1}
\else
\ifodd\value{r3b}
\shortsword
\else
\Dagger
\fi
}% SKILLS
{\specialist{cartography}}% KNACKS
{\ifnum\value{Projectiles}>1\longbow\fi\lootMedium, \rations}% EQUIPMENT
{}% ABILITIES
\newcommand{\humandiplomat}[1][\npc{\Hu\M}{The Diplomat}]{
\Person{#1}%
{{1}{0}{0}}% BODY
{{r2}{rn1t2}{rn3t3}}% MIND
{%
\ifodd\value{r3}
\else
\set{Empathy}{2}
\set{Crafts}{r2b}
\fi
\set{Deceit}{r2c}
\ifodd\value{r3b}
\shortsword
\else
\Dagger
\set{Vigilance}{2}
\fi
}% SKILLS
{}% KNACKS
{\lootBig}% EQUIPMENT
{}% ABILITIES
\newcommand{\doula}[1][\npc{\Hu\F}{Doula}]{
\Person{#1}%
{{rn1t0}{r2}{-1}}% BODY
{{r3}{r2b}{rn3t3}}% MIND
{%
\ifodd\value{r3}
\else
\set{Brawl}{r2c}
\fi
\set{Academics}{r3}
\set{Deceit}{r3b}
\set{Medicine}{r2t3}
\set{Crafts}{r2c}
\ifnum\value{Charisma}>1
\set{Fate}{r3b}
\set{Water}{rn1t2}
\set{Earth}{rn3t3}
\fi
\ifodd\value{r3b}
\walkingStick
\else
\Dagger
\fi
}% SKILLS
{}% KNACKS
{\ifodd\value{r3}\lootSmall, \rations, \fi\rations, long scarf}% EQUIPMENT
{}% ABILITIES
\newcommand{\humansoldier}[1][\npc{\T[\arabic{r12}]\Hu}{\arabic{noAppearing}~Soldiers}]{
\Person{#1}%
{{r3}{0}{rn1t2}}% BODY
{{0}{-1}{0}}% MIND
{%
\ifodd\value{r3}
\set{Vigilance}{r2b}
\else
\set{Projectiles}{r2b}
\set{Crafts}{r2c}
\fi
\ifcase\value{Strength}\relax%
\shortsword%
\partialleather%
\or%
\longsword%
\completeleather%
\else%
\glaive%
\partialchain%
\fi%
}% SKILLS
{}% KNACKS
{\rations, \lootSmall}% EQUIPMENT
{}% ABILITIES
}
\newcommand{\sunguard}[1][\npc{\T[\arabic{r12}]\Hu}{Sun Guards}]{
\Person{#1}%
{{2}{0}{1}}% BODY
{{0}{-1}{0}}% MIND
{%
\set{Projectiles}{1}
\set{Deceit}{r2b}
\set{Vigilance}{rn1t2}
\longsword%
\partialplate%
}% SKILLS
{}% KNACKS
{\lootSmall}% EQUIPMENT
{}% ABILITIES
}
\newcommand{\humanarcher}[1][\npc{\T[\arabic{r12}]\Hu}{\arabic{r12} Archers}]{
\Person{#1}%
{{r3}{0}{rn1t2}}% BODY
{{0}{0}{0}}% MIND
{%
\ifodd\value{r3}
\set{Crafts}{r2c}
\fi
\set{Projectiles}{2}
\set{Vigilance}{rn1t2}
\ifodd\value{r4}
\shortsword
\else
\Dagger
\fi
}% SKILLS
{\longbow, \ifodd\value{r3}\rations, \fi\lootSmall}% EQUIPMENT
{}% ABILITIES
\newcommand{\humanthief}[1][\npc{\Hu\M}{Thief}]{
\Person{#1}%
{{r2b}{r2c}{rn1t2}}% BODY
{{0}{-1}{0}}% MIND
{%
\ifodd\value{r3}
\set{Vigilance}{r2b}
\set{Deceit}{r2}
\else
\set{Crafts}{r2c}
\fi
\set{Stealth}{rn3t3}
\set{Larceny}{r2}
\ifcase\value{Strength}\relax%
\shortsword%
\partialleather%
\or%
\longsword%
\else%
\glaive%
\adrenalinesurge%
\else%
\lucky%
\fi}% KNACKS
{dagger, \ifnum\value{Projectiles}>0%
\arabic{r4}~throwing knives, %
\fi%
\rations, \lootSmall}% EQUIPMENT
\newcommand{\humanbard}[1][\npc{\Hu\F}{Bard}]{
\Person{#1}%
{{r2b}{r2c}{rn1t2}}% BODY
{{0}{-1}{r3c}}% MIND
{%
\ifodd\value{r3}
\set{Vigilance}{r2b}
\else
\set{Deceit}{r2}
\fi
\set{Empathy}{r2c}
\set{Stealth}{rn3t3}
\set{Larceny}{r2}
\set{Performance}{r3b}
\ifcase\value{Strength}\relax%
\Dagger%
\else%
\shortsword%
\fi%
}% SKILLS
{\ifodd\value{r3}
\lucky
\else%
\specialist{bored crowds}
\fi}% KNACKS
{\ifodd\value{r3} lyre\else bagpipes\fi, \rations, \lootSmall}% EQUIPMENT
{}% ABILITIES
\newcommand{\humanalchemist}[1][\npc{\M}{Alchemist}]{
\Person{#1}%
{{rn1t2}{0}{0}}% BODY
{{r2}{rn1t2}{rn3t3}}% MIND
{%
\set{Academics}{r3c}
\ifodd\value{r3}
\else
\set{Empathy}{2}
\set{Crafts}{r2b}
\fi
\ifodd\value{r3b}
\set{Vigilance}{2}
\else
\ifodd\value{r3c}
\set{Xenomology}{1}
\fi
\Dagger
\fi
\set{Fire}{rn3t3}
\set{Earth}{r2c}
}% SKILLS
{\ifnum\value{Wits}>\value{Charisma}%
\snapcaster%
\fi}% KNACKS
{%
\ifodd\value{r4}%
\lootBig%
\ifodd\value{r4b}%
, \lootMagic, \rations%
\fi%
\newcommand{\gnollhunter}[1][\npc{\T[\arabic{r12}]\Nl}{\arabic{r12} Gnoll Hunters}]{
\Person{#1}%
{{r3}{r2b}{r2c}}% BODY
{{-1}{0}{-2}}% MIND
{%
\set{Survival}{r3c}%
\ifcase\value{Strength}%
\javelin%
\or%
\spear%
\else%
\glaive%
\partialleather%
\fi%
}% SKILLS
{\adrenalinesurge}% KNACKS
{ivory dagger}% EQUIPMENT
\newcommand{\gnollshaman}[1][\npc{\Nl\F}{Gnoll Shaman}]{
\Person{#1}%
{{rn1t2}{0}{1}}% BODY
{{rn1t0}{r2t3}{rn1t0}}% MIND
{%
\ifodd\value{r3c}
\set{Air}{r3c}
\set{Fate}{r2b}
\else
\set{Earth}{r2c}
\fi
\set{Fire}{rn3t3}
}% SKILLS
{\ifnum\value{Wits}>\value{Charisma}%
\snapcaster%
\fi}% KNACKS
{%
\ifodd\value{r4}%
\lootBig%
\ifodd\value{r4b}%
, \lootMagic, \rations%
\fi%
\fi%
}% EQUIPMENT
{}% ABILITIES
\newcommand\morphhuman[1][\npc{\Hu\R}{Mutated Farmer}]{
\Person{#1}%
{{r3}{0}{0}}% BODY
{{rn1t2}{-1}{0}}% MIND
{%
\ifodd\value{r3}
\set{Melee}{1}
\else
\set{Projectiles}{1}
\fi
\set{Crafts}{r2}
\set{Cultivation}{2}
}% SKILLS
{\specialist{husbandry}}% KNACKS
{}% EQUIPMENT
{\mutation[2]{r4}}% ABILITIES
}
\newcommand{\morphcat}[1][\npc{\A\R}{Morph Cat}]{
\Animal{#1}%
{{r3b}{r3c}{r3t4}}% BODY
{r4}% WITS
{%
\set{Brawl}{r4b}%
\set{Athletics}{r2b}%
\ifodd\value{r4}%
\setcounter{Vigilance}{\value{r2c}}%
\fi%
\setcounter{Survival}{\value{r2}}%
}% SKILLS
{\charge, \perfectsneakattack}% KNACKS
\newcommand{\morphhorse}[1][\npc{\T[\arabic{r3c}]\A\R}{\arabic{noAppearing}~Morph Horses}]{
\Animal{#1}%
{{r4b}{rn1t0}{r4}}% BODY
{r2}% WITS
{%
\set{Brawl}{r3c}%
\set{Athletics}{r3b}%
\ifodd\value{r4}%
\setcounter{Vigilance}{\value{r2c}}%
\fi%
\setcounter{Survival}{\value{r2}}%
}% SKILLS
{\charge, \perfectsneakattack}% KNACKS
{\quadruped \set{track}{r3} \mutation[2]{track}}% ABILITIES
\newcommand{\morphslug}[1][\npc{\T[\arabic{r12}]\A\R}{\arabic{r12} Morph Slugs}]{
\Animal{#1}%
{{rn1t0}{rn1t2}{-2}}% BODY
{r2}% WITS
{%
\set{Projectiles}{r3c}%
\ifodd\value{r4}%
\setcounter{Vigilance}{\value{r2c}}%
\fi%
}% SKILLS
{}% KNACKS
\newcommand{\morphspider}[1][\npc{\A\R}{Morph Spider}]{
\Animal{#1}%
{{r4t5}{r0t1}{r4b}}% BODY
{0}% WITS
{%
\set{Brawl}{r3t4}%
\set{Athletics}{r3b}%
\ifodd\value{r4}%
\setcounter{Vigilance}{\value{r3b}}%
\fi%
\setcounter{Survival}{\value{r3}}%
{\octopod \set{track}{r4} \mutation[3]{track}}% ABILITIES
\newcommand{\morphwoodspy}[1][\npc{\E\R}{Morph Woodspy}]{
\Animal{#1}%
{{r4t5}{r0t1}{r4b}}% BODY
{0}% WITS
{%
\set{Brawl}{r3t4}%
\set{Athletics}{r3b}%
\ifodd\value{r4}%
\setcounter{Vigilance}{\value{r3b}}%
\fi%
\setcounter{Survival}{\value{r3}}%
\newcommand{\morphrat}[1][\npc{\T[\arabic{r12}]\A\R}{\arabic{r12} Morph Rats}]{
\Animal{#1}%
{{r2b}{rn1t2}{r4}}% BODY
{r2}% WITS
{%
\set{Brawl}{r3c}%
\set{Athletics}{r3b}%
\setcounter{Survival}{\value{r2}}%
}% SKILLS
{\charge, \perfectsneakattack}% KNACKS
{\quadruped \set{track}{r4} \mutation[2]{track}}% ABILITIES
\newcommand{\morphwolf}[1][\npc{\T[\arabic{r12}]\A\R}{\arabic{r12} Morph Wolves}]{
\Animal{#1}%
{{r4b}{rn1t2}{r2b}}% BODY
{r2}% WITS
{%
\set{Brawl}{r3c}%
\set{Athletics}{r3b}%
{\quadruped \set{track}{r4} \mutation[2]{track}}% ABILITIES
\newcommand{\goblin}[1][\npc{\T[\arabic{r12}]\N}{\arabic{noAppearing} Goblins}]{
\else
\set{Projectiles}{1}
\fi
\set{Brawl}{rn1t2}
\set{Caving}{r2}