Newer
Older
\renewcommand\npcsymbol{\glsentrysymbol{sable}}
\begin{nametable}[Lcc]{At the \glsentrytext{templeOfFrost}}
\textbf{Clothing} & \textbf{Weight} & \textbf{Cost} \\\hline
\marketItem{Orange Samite Robes}{0}{15}
\marketItem{Red Samite Robes}{0}{17}
\marketItem[cp]{Bandages}{0}{2}
\ifnum\value{temperature}=0
\marketItem[cp]{Rations for a day}{1}{5}
\ifodd\value{diceNo}
\begin{speechtext}
\footnotesize
\ifnum\value{temperature}=0
Take a little seat by the fire, deary, then tell us the news.
\else
Welcome to the stitch `n bitch.
What's the news from the \glsfmtplural{broch}?
\fi
\end{speechtext}
\fi
\ifnum\value{r12}>7
\noindent
\begin{minipage}{\linewidth}
\renewcommand\npcsymbol{\glsentrysymbol{nulla}}
\begin{nametable}[Lcc]{\marketDoula's \glsentrytext{doulaShop}}
\textbf{Things on shelves} & \textbf{Weight} & \textbf{Cost} \\\hline
\rareMarketItem{Air \Glsentrytext{boon}}{1}{24}%
\rareMarketItem{Fire \Glsentrytext{boon}}{1}{24}%
\rareMarketItem{Earth \Glsentrytext{boon}}{1}{24}%
\rareMarketItem{Water \Glsentrytext{boon}}{1}{24}%
\rareMarketItem{Fate \Glsentrytext{boon}}{1}{24}%
\setcounter{track}{\value{r12}}
\addtocounter{track}{\value{rn4tn1}}
\footnotesize She'll purchase any \glsentrytext{ingredient} for \arabic{track}~\glsfmtplural{sp}.
\begin{nametable}[Xc]{\marketBeastSeller's Working Beasts}
\textbf{Beasts} & \textbf{Cost} \\\hline
Horse & \mkPrice{20} \\
Hunting Dog & \mkPrice{5} \\
Donkey & \mkPrice{2} \\
\textbf{Service} & \textbf{Cost} \\\hline
Boat trip with \ifnum\value{r3}=3 the \composeHumanName\ sisters\else \marketBoatman\fi & \mkPrice[cp]{14}/ mile \\
Performance by \marketBard, the Minstrel & \mkPrice[cp]{15}/ song \\
New song composition & \mkPrice{4}/ song \\
\tiny\composeHumanName, the Fence\footnotemark[1] & \tiny 50\% and shhh\ldots \\
\footnotetext{This item is illegal, and requires a \roll{Charisma}{Empathy} roll (\tn[10]), to gain trust along the line of people who lead to the real seller.
The item requires one \glsfmttext{interval} to speak to everyone along the way.}
\begin{nametable}[Lcc]{At the Docks}
\textbf{Items} & \textbf{\Glsentrytext{weight}} & \textbf{Cost} \\\hline
\rareMarketItem{Griffin feathers Air \Glsentrytext{ingredient}\footnotemark[1]}{1}{13}%
\rareMarketItem{Bear's heart Fire \Glsentrytext{ingredient}\footnotemark[1]}{1}{13} %
\ifnum\value{temperature}=0\rareMarketItem{\Glsentrytext{basilisk} hide Earth \Glsentrytext{ingredient}\footnotemark[1]}{1}{13}\fi %
\rareMarketItem{\Glsentrytext{woodspy} beak Water \Glsentrytext{ingredient}\footnotemark[1]}{1}{13} %
\rareMarketItem{\ifnum\value{temperature}=0 Human blood from the \glsentrytext{court}\else Brown ooze\fi~Fate \Glsentrytext{ingredient}\footnotemark[1]}{1}{14}
Lock-pick set\footnotemark[1] & 1 & \mkPrice{10} \\
Fake \glsfmtplural{fodder} town-pass\footnotemark[1] & 0 & \mkPrice{4} \\
\renewcommand\npcsymbol{\glsentrysymbol{yonder}}
\begin{nametable}[Lcc]{At the \glsentrytext{templeOfCuriosity}}
\textbf{Item} & \textbf{Weight} & \textbf{Cost} \\\hline
Soap & 0 & \mkPrice[cp]{3} \\
Torch & 1 & \mkPrice[cp]{6} \\
\begin{nametable}[Xc]{\marketInnOne}
\textbf{Hospitality} & \textbf{Cost} \\\hline
Hearty Meal & \mkPrice[cp]{5} \\
\ifnum\value{temperature}>0
Fresh \rations & \mkPrice[cp]{3} \\
\fi
Hardened \rations & \mkPrice[cp]{4} \\
Rat Soup & \mkPrice[cp]{2} \\
Basic room & \mkPrice[cp]{20} \\
\end{nametable}
\renewcommand\npcsymbol{\glsentrysymbol{abderian}}
\begin{nametable}[Lc]{\marketTavernOne}
\textbf{Hospitality} & \textbf{Cost} \\\hline
Cock fight! & --- \\
\fi
Entrance and ale & \mkPrice[cp]{4} \\
\ifnum\value{temperature}>0
Sweet \rations & \mkPrice[cp]{4} \\
\fi
Savoury \rations & \mkPrice[cp]{5} \\
Hearty Meal & \mkPrice[cp]{5} \\
Rat Soup & \mkPrice[cp]{2} \\
\tiny\marketFence, the Fence\footnotemark[1] & \tiny 50\% and shhh\ldots \\
\renewcommand\npcsymbol{\glsentrysymbol{abderian}}
\begin{nametable}[Lc]{\marketTavernTwo}
\textbf{Hospitality} & \textbf{Cost} \\\hline
Entrance and cider & \mkPrice[cp]{4} \\
\ifnum\value{temperature}>0
Sweet \rations & \mkPrice[cp]{4} \\
\fi
Savoury \rations & \mkPrice[cp]{5} \\
Hearty Meal & \mkPrice[cp]{5} \\
Woodspy Soup & \mkPrice[cp]{4} \\
\end{nametable}
\renewcommand\npcsymbol{\glsentrysymbol{abderian}}
\begin{nametable}[Xc]{\marketInnTwo}
\textbf{Hospitality} & \textbf{Cost} \\\hline
Entrance and wine & \mkPrice[cp]{14} \\
Hearty Meal & \mkPrice[cp]{6} \\
Nice room & \mkPrice[cp]{20} \\
Fancy room & \mkPrice[cp]{80} \\
\renewcommand\npcsymbol{\glsentrysymbol{eldren}}
\begin{nametable}[Lcl]{At the \Glsentrytext{templeOfSickness}}
\textbf{Cure} & \textbf{\Glsentrytext{weight}} & \textbf{Cost} \\\hline
\rareMarketItem[7]{Fate \Glsentrytext{elixir}}{1}{24}%
\rareMarketItem[9]{Air \Glsentrytext{elixir}}{1}{24}%
\rareMarketItem[7]{Fire \Glsentrytext{elixir}}{1}{24}%
\rareMarketItem[10]{Water \Glsentrytext{elixir}}{1}{24}%
\rareMarketItem[7]{Earth \Glsentrytext{elixir}}{1}{24}%
\Glsfmttext{mixer} \marketMixer\ has $1D3$ of each item and will purchase any \glsentrytext{ingredient} for \mkPrice{11} or \mkPrice{8} for any \glsentrytext{sphere} which the \glsentrytext{temple} currently lacks.
\renewcommand\npcsymbol{\glsentrysymbol{paik}}
\begin{nametable}[Lc]{\Glsentrytext{court}}
\textbf{Service} & \textbf{Cost} \\\hline
Front-row seat & 6~\glsfmtplural{cp} \\
Back-row seat & 3~\glsfmtplural{cp} \\
Rotten tomatoes & 1~\glsfmttext{cp} \\
Snacks & 3~\glsfmtplural{cp} \\
Bribery\footnote{Bribery is paid to \pgls{sunGuard}.}
Show of good faith (medium crime)
\footnote{This gets you a +2 Bonus during the trial.}
\ifodd\value{r3}\else
\begin{speechtext}
\footnotesize
\renewcommand\npcsymbol{\glsentrysymbol{paik}}
\begin{nametable}[XXXXXX]{\Gls{sunGuard} Arms Sales}
\textbf{Name} & \textbf{Attack Bonus} & \textbf{Damage Bonus} & \textbf{\Glsfmtshort{ap} Cost} & \textbf{Weight} & \textbf{Cost} \\\hline
\Dagger\weaponName & \arabic{weaponBonus} & \arabic{weaponDamage} & \arabic{heft} & \arabic{weaponWeight} & \mkPrice{4} \\
\shortsword\weaponName & \arabic{weaponBonus} & \arabic{weaponDamage} & \arabic{heft} & \arabic{weaponWeight} & \mkPrice{9} \\
\spear\weaponName & \arabic{weaponBonus} & \arabic{weaponDamage} & \arabic{heft} & \arabic{weaponWeight} & \mkPrice{7} \\
\longsword\weaponName & \arabic{weaponBonus} & \arabic{weaponDamage} & \arabic{heft} & \arabic{weaponWeight} & \mkPrice{13} \\
\textbf{Projectile} & \textbf{Attack Bonus} & \textbf{Damage} & \textbf{\Gls{ap} Cost} & \textbf{Weight} & \textbf{Cost} \\\hline
\Glsfmttext{bow} & +1 & +1 & 3~\glspl{ap} & 1 & \mkPrice{9} \\
\Glsfmttext{bow} & +2 & +2 & 4~\glspl{ap} & 1 & \mkPrice{11} \\
\ifodd\value{r4b}%
\Glsfmttext{bow} & +3 & +3 & 5~\glspl{ap} & 1 & \mkPrice{13} \\
\fi
\ifodd\value{r3}\else
\Glsfmttext{bow} & +4 & +4 & 6~\glspl{ap} & 1 & \mkPrice{15} \\
\fi
\hline
Arrows & --- & --- & --- & --- & \mkPrice[cp]{16} \\
Bolt & --- & --- & --- & --- & \mkPrice[cp]{18} \\
\hline
\Glsfmttext{crossbow} & +2 & +2 & 1~\glspl{ap} & 3 & \mkPrice{16} \\
\ifodd\value{r3c}\else
\begin{speechtext}
\footnotesize
\marketWeaponsSeller\ reminds you that all sales are final.
\end{speechtext}
\fi
\renewcommand\npcsymbol{\glsentrysymbol{wrecan}}
\begin{nametable}[Lcccc]{At the \Glsentrytext{templeOfHate}}
\textbf{Armour} & \textbf{\Glsentrytext{dr}} & \textbf{\glsentrytext{covering}} & \textbf{Weight} & \textbf{Cost} \\\hline
\rareArmour[5]{\completechain}{24}%
\rareArmour[6]{\partialplate}{36}%
\rareArmour[9]{\completeplate}{66}%
\showArmourPrice{\partialchain}{14}%
\renewcommand\npcsymbol{\glsentrysymbol{wrecan}}
\textbf{Armour} & \textbf{\Glsentrytext{dr}} & \textbf{\glsentrytext{covering}} & \textbf{Weight} & \textbf{Cost} \\\hline
\rareArmour[6]{\partiallisk}{40}%
\rareArmour[8]{\completelisk}{50}%
\showArmourPrice{\partialleather}{5}%
\showArmourPrice{\completeleather}{11}%