Newer
Older
\ifodd\value{diceNo}
\section*{\Glsfmttext{village} Market}
\else
\section*{River \Glsfmttext{village} Market}
\fi
\noindent
All purchases in \pgls{village} require a full morning or afternoon.
Farmers chat, then barter, and finally refer the buyer to a neighbour.
\Glspl{village} have $1D6\times 10$ of each item with \glsentrytext{weight} 0, $2D6$ of each item with \glsentrytext{weight} 1, and $1D6$ of each heavier items.
\textbf{Services} & \textbf{Cost} \\\hline
\composeHumanName, the archer & \mkPrice{1} per mile \\
\composeHumanName, local guide & \mkPrice[cp]{50} per mile \\
\ifodd\value{diceNo}\else
Boat-ride with \composeHumanName\ (free for \glspl{guard}) & \mkPrice[cp]{6} per mile \\
\fi
\ifnum\value{r12}>8
\noindent
\begin{minipage}{\linewidth}
\begin{nametable}[Lcc]{At \composeHumanName's \Glsentrytext{doulaShop}}
\textbf{Things on shelves} & \textbf{Weight} & \textbf{Cost} \\\hline
\rareMarketItem[9]{Air \Glsentrytext{boon}}{1}{24}%
\rareMarketItem[9]{Fire \Glsentrytext{boon}}{1}{24}%
\rareMarketItem[8]{Earth \Glsentrytext{boon}}{1}{24}%
\rareMarketItem[9]{Water \Glsentrytext{boon}}{1}{24}%
\rareMarketItem[9]{Fate \Glsentrytext{boon}}{1}{24}%
\marketItem{Cup of tea}{0}{0}%
\setcounter{track}{\value{r12}}
\multiply\value{track} by 2%
\addtocounter{track}{\value{rn4tn1}}
\footnotesize She'll purchase any \glsentrytext{ingredient} for \arabic{track}~\glsfmtplural{sp}.
\textbf{Beasts} & \textbf{Cost} \\\hline
Donkey & \mkPrice{4} \\
Horse & \mkPrice{20} \\
Mule & \mkPrice{23} \\
Hunting Dog & \mkPrice{4} \\
\end{boxtable}
\fi
\textbf{Hospitality} & \textbf{Cost} \\\hline
Bed in \composeHumanName's stable & \mkPrice{0} \\
Hearty meal with the \composeHumanName\ family and \arabic{r12} kids & \ifnum\value{temperature}>0\mkPrice[cp]{2}\else\mkPrice[cp]{4}\fi \\
\begin{nametable}[Xcc]{\composeHumanName's Wood Salvage Goods}
\textbf{Travel} & \textbf{Weight} & \textbf{Cost} \\\hline
\ifodd\value{diceNo}
Cart & 13 & \mkPrice{13} \\
Rushlights & 0 & \mkPrice[cp]{1} \\
\else
Boat for 6 & 16 & \mkPrice{16} \\
\fi
Tinder box & 0 & \mkPrice[cp]{3} \\
Torch & 1 & \mkPrice[cp]{11} \\
\end{nametable}
\begin{multicols}{2}
\ifnum\value{r4b}>2
\begin{nametable}[Xcccc]{At \composeHumanName\ the Tanner's}
\textbf{Armour} & \textbf{\Glsentrytext{dr}} & \textbf{\glsentrytext{covering}} & \textbf{Weight} & \textbf{Cost} \\\hline
\showArmourPrice{\partialleather}{5}%
\showArmourPrice{\completeleather}{11}%
\showArmourPrice{\partiallisk}{31}%
\end{nametable}
\else
\renewcommand\npcsymbol{\glsentrysymbol{sylf}}
\begin{nametable}[Lcc]{Retired \Glsentrytext{ranger} \composeHumanName's Tents}
\textbf{Size} & \textbf{Weight} & \textbf{Cost} \\\hline
\rareMarketItem{Hardened half-yurt (\glsentrytext{dr} 4)}{3}{12}
\rareMarketItem[7]{Backpack (\tn[10] to remove)}{0}{2}
\rareMarketItem{Backpack (\tn[7] to remove)}{0}{3}
\rareMarketItem{Bagpipes}{2}{7}
\rareMarketItem{Tent for 4}{4}{8}
\rareMarketItem{Tent for 3}{3}{6}
\rareMarketItem{Tent for 2}{2}{4}
\marketItem{Tent for 1}{1}{3}
\end{nametable}
\renewcommand\npcsymbol{\glsentrysymbol{sable}}
\begin{nametable}[Xcc]{\composeHumanName\ the weaver}
\textbf{Clothing} & \textbf{Weight} & \textbf{Cost} \\\hline
\Glsentrytext{dawnDolly} & 2 & \mkPrice[cp]{10} \\
Itchy clothes & 1 & \mkPrice[cp]{30} \\
\ifnum\value{r12}>8
\marketItem{Orange Travelling Robes}{0}{20}
\ifnum\value{r12}>11
\marketItem{Red Travelling Robes}{0}{22}
\fi
\fi
\ifnumcomp{\value{temperature}}{>}{0}{
Travellers clothes & 0 & \mkPrice[cp]{60} \\
}{
Warm clothes & 1 & \mkPrice[cp]{95} \\
}
\hline
\marketItem[cp]{Bandages}{0}{4}
\marketItem{Rope, 50'}{1}{3}
\end{nametable}
\ifnumcomp{\value{r4b}}{>}{2}{%
\begin{nametable}[lXXXc]{At \composeHumanName\ the Smith's}
\textbf{Armour} & \textbf{\Glsentrytext{dr}} & \textbf{\glsentrytext{covering}} & \textbf{Weight} & \textbf{Cost} \\\hline
\showArmourPrice{\completechain}{28}%
\fi
\showArmourPrice{\partialchain}{18}%
\renewcommand\npcsymbol{\glsentrysymbol{sylf}}
\begin{nametable}[lYYcYc]{At \composeHumanName, the Fletcher's}
\textbf{Projectile} & \textbf{Att} & \textbf{Dam} & \textbf{\Gls{ap}} & \textbf{Weight} & \textbf{Cost} \\\hline
Arrows & --- & --- & --- & --- & \mkPrice[cp]{18} \\
\Glsfmttext{bow} & +1 & +1 & 3~\glspl{ap} & 1 & \mkPrice{8} \\
\Glsfmttext{bow} & +2 & +2 & 4~\glspl{ap} & 1 & \mkPrice{12} \\
\ifodd\value{r3}\else
Bolt & --- & --- & --- & --- & \mkPrice[cp]{18} \\
\Glsfmttext{crossbow} & +2 & +2 & 1~\glspl{ap} & 3 & \mkPrice{18} \\
\fi
\begin{nametable}[lXXXc]{\composeHumanName's Weaponry}
\textbf{Name} & \textbf{Attack} & \textbf{Damage} & \textbf{\Glsfmttext{weight}} & \textbf{Cost} \\\hline
\showWeapon{\shortsword} & \mkPrice{9} \\
\showWeapon{\spear} & \mkPrice{7} \\
\showWeapon{\weapon[1]{Glaive}{3}{2}} & \mkPrice{4} \\
\showWeapon{\weapon[1]{Longsword}{2}{2}} & \mkPrice{9} \\