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These config files make the BIND RPG books look and act the way they do.
To make a book, put this config folder into the same directory.
> git subtree add -P config git@gitlab.com:bindrpg/config.git master
Then copy main.tex into your main folder and make a symbolic link to the `.gitignore` file.
> cp config/main.tex .
Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}.
You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.
. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure.
You can give the character a title and name by writing '\npc{symbol}{name}' as an optional argument.
For example:
This would make a heading called **Rincewind** in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath.
| Syntax | Symbol |
|:------:|:------:|
| \\M | Male |
| \\F | Female |
| \\T | Team |
| \\D | Undead |
| \\N | Nura |
For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file.
For more details on the syntax, have a look at examples in *Adventures in Fenestra*, or read the git's wiki.
This thing's handled as a subtree in the other documments, so changing it will change all BIND books.
Personally, I keep it in a directory by the others. This allows you to do:
> git subtree -P config pull ../config master