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  • These config files make the BIND RPG books look and act the way they do.
    
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    # Usage
    
    
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    To make a book, put this config folder into the same directory, and copy `main.tex` into the directory.
    
    
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    Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}.
    
    
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    ## Creatures
    
    
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    You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex.  For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure.   You can give the character a title and name by writing '\npc{symbol}{name}'.  For example:
    
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    \npc{\M}{Rincewind}
    
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    \humanalchemist
    
    ```
    
    
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    This would make a heading called **Rincewind** in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath.
    
    | Syntax | Symbol |
    |:---:|:----:|
    | \\M | Male |
    | \\F | Female |
    | \\G | Group |
    | \\U | Undead |
    | \\N | Nura |
    
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    For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file.
    For more details on the syntax, have a look at examples in *Adventures in Fenestra*, or read the git's wiki.
    
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    # TeXnical Details
    
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    This thing's handled as a subtree in the other documments, so changing it will change all BIND books.
    
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    Personally, I keep it in a directory by the others.  This allows you to do:
    
    > git subtree -P config pull ../config master
    
    
    The configs also have one branch per repo, so when writing Adventures in Fenestra ('aif'), you can do a push to just that branch:
    
    > git subtree -P config push ../config aif