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  • \spell{Fascination}% Name
      {}% Enhancements
    
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      {Wax}% Action
      {Fate, Water}% Spheres
    
      {\roll{Wits}{Academics}}% Resist with
    
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      {Target becomes enamoured with their current action, and finds it hard to stop}% Description
    
        The task always takes the form of a single verb -- `blacksmithing', `walking', `singing' -- never something convoluted like `the mission to kidnap the warden', or `finding the right paints for the colour of a Sunrise'.
    
        \Glspl{npc} targeted by the spell can make a \roll{Wits}{Academics} roll, \tn[8], to break away from the task.
    
        \Glspl{pc} afflicted by the spell cannot gain any further \glspl{xp} for the a full day (four \glspl{interval}), unless they complete the current \gls{interval} without wavering from their task.
    
    
      Anyone sleeping almost certainly remains asleep, and rolls to wake up suffer a -4 penalty.}
    
    
    \spell{Confusion}% Name
    
      {Fate, Water}% Spheres
    
      {Wane}% Action
      {}% Enhancements
    
      {\roll{Wits}{Academics}}% Resist with
    
      {The target loses their train of thought.
    
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        They take a -1 penalty to all actions using Mental Attributes, and a -1 \gls{ap} penalty during combat}% Description