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\GlsXtrEnablePreLocationTag{page~}{pages~}
\renewcommand*{\glstopicPreSkip}{\bigLine\medskip\needspace{10\baselineskip}}
\renewcommand*{\glstopicInit}{\setlength{\parskip}{10pt}}
\newglossary*{people}{People}
\glssetcategoryattribute{people}{indexonlyfirst}{true}
\glssetcategoryattribute{mech}{indexonlyfirst}{true}
\renewcommand*{\acronymtype}{mech}
\glssetcategoryattribute{indexed}{dualindex}{true}
\glsdefpostdesc{indexed}{.\space\glsentrytext{squash}}
\glssetcategoryattribute{general}{glossnamefont}{textbf}
\glsdefpostdesc{people}{.\space\adforn{15}}
\glsdefpostdesc{rules}{.\space\adforn{35}}
\glssetcategoryattribute{profession}{glossnamefont}{textit}
\glsdefpostdesc{profession}{.\\\textcolor{\pageSideColor}{\hrulefill}}
\glssetcategoryattribute{profession}{noindex}{true}
\glssetcategoryattribute{profession}{nonumberlist}{true}
\glssetcategoryattribute{rank}{glossnamefont}{textbf}
\glsdefpostdesc{rank}{.}
\glssetcategoryattribute{exposition}{glossnamefont}{textsc}
\glssetcategoryattribute{exposition}{glossdescfont}{textit}
\glssetcategoryattribute{exposition}{nonumberlist}{false}
\glsdefpostdesc{exposition}{.\space\adforn{3}\space}
\glssetcategoryattribute{god}{glossnamefont}{textsf}
\newignoredglossary*{peeps}
\glssetcategoryattribute{rules}{nonumberlist}{true}
\glssetcategoryattribute{rules}{noindex}{true}
\glssetcategoryattribute{rules}{glossnamefont}{textsc}
\glssetcategoryattribute{abbreviation}{glossnamefont}{textit}
\glsdefpostdesc{location}{.\textcolor{\pageSideColor}{\hrulefill\flourish}}
\glssetcategoryattribute{location}{glossnamefont}{textsc}
% We only want to show full descriptions (e.g. 'PC (Player Character)') in some books. These books make the file '.switch-gls', but most use nothing.
\IfFileExists{.switch-gls}{
\setabbreviationstyle[acronym]{long-short-sc-desc}
}{
\setabbreviationstyle[acronym]{short-sc-desc}
\setglossarypreamble{From the safety of a town, this medieval world looks familiar, but people rarely go to war, and nobody has heard of a plague.
Nobody goes hungry outside of a town, as all forests bloom with roots, fruits, and monsters.
And the monsters wander through a generous forest.}
\setglossarypreamble[mech]{\label{glosPreamble}%
Each of these books has its own selection of rules, made to fit.
None has the lot, but they all have enough.
}
%%%%%%%%%% Meta Terminology %%%%%%%%%%
\newacronym[
description={a grunge-fantasy RPG, which has no house-rules, and never will},
sort={T0},
]{bind}{BIND}{BIND Is Not DnD}
\newacronym[
description={books work a little like `print on demand', but it's faster, and cheaper, and if you don't like the paper-quality, you have only yourself to blame},
parent={bind},
]{piy}{PiY}{Print it Yourself}
\newacronym[
description={means that the file is for printing, not for reading on a screen},
prefix={a\space},
parent={bind},
]{pdf}{pdf}{Printable Document Format}
name={Traits},
text={Trait},
prefix={a\space},
type={mech},
}
\longnewglossaryentry{attribute}{
name={Attributes},
text={Attribute},
prefix={an\space},
type={mech},
parent={trait},
first={\textit{Attribute}},
description={describe the body and mind.
\par
\vspace{1em}
\noindent
\begin{minipage}{\linewidth}
\begin{description}
muscle, brawn, toughness, height
\item[Dexterity:]
finesse, coördination, balance
\item[Speed:]
velocity, tendons, vim
\item[Intelligence:]
memory, logic, tenacity, cunning
\item[Wits:]
alacrity, levity, attention, acumen
\item[Charisma:]
gravitas, glamour, confidence, symmetry
\end{description}
\end{minipage}
Players can remove penalties with minimal \glsentrytext{xp} expenditure, but the price hike after that grows steeply},
}
\longnewglossaryentry{skill}{
name={Skills},
text={Skill},
prefix={a\space},
type={mech},
parent={trait},
description={each help with many different tasks, depending on the \glsentrytext{attribute} paired with.
\roll{Intelligence}{Larceny} lets the character open a door, while \roll{Dexterity}{Larceny} lets them pick a pocket},
\longnewglossaryentry{campaign}{
name={Chronicles},
text={Chronicle},
prefix={a\space},
type={mech},
description={The Chronicle is the game and the players, it tells the story of the troupe, but not of any particular \glsentrytext{pc}.
Each week which passes in our world, about four weeks pass in \glsentrytext{fenestra}.
During the game, the \glsentrytext{gm} and players set the pace of any scene, but the session never covers more than thirty days},
\newacronym[
description={-- one of the characters run by the people playing the game},
parent={campaign},
\longnewglossaryentry{gm}{
prefix={a\space},
name={The Judge},
text={Judge},
type={mech},
parent={campaign},
nonumberlist,
description={rolls encounters, interprets the rules, and forgets to bring enough pencils},
}
\newacronym[
description={ -- anyone in the world played by the \glsentrytext{gm} rather than a player},
prefix={an\space},
prefixfirst={a\space},
parent={campaign},
]{npc}{NPC}{Non-Player Character}
\longnewglossaryentry{downtime}{
name={Downtime},
text={Downtime},
prefix={a\space},
parent={campaign},
type={mech},
description={covers the time between scenes and sessions, letting characters train, heal, and drink.
Characters heal a number of \glsfmtplural{hp} each week equal to half their current total (minimum 1), along with all \glsfmtplural{mp} and~\glsfmtplural{fp}},
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