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Commit f45392d7 authored by Malin Freeborn's avatar Malin Freeborn
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add group actions

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......@@ -36,13 +36,13 @@
\end{wrapfigure}
\index{Simple Actions}
\noindent
A basic action is performed by rolling $2D6$ equal or higher than the \gls{tn} for the action.
The more difficult the action, the higher the \gls{tn}.
Players add their character's Attribute and Skill to the roll.
Attributes and Skills usually go as high as +3, so a +6 bonus is possible.
Very poor characters may be rolling with penalties if Attributes are sufficiently low.
\iftoggle{verbose}{All actions are assumed to have a \gls{tn} of 7 unless your \gls{gm} states otherwise.
Don't ask -- just roll!
......@@ -77,6 +77,30 @@ But first Thenton would still have to get the villagers to tell him about the ba
\end{exampletext}
}{}
\subsection{Group Rolls}
\index{Group Rolls}
If the party are all attempting the same action, then they only make one roll, while adding different attributes to obtain their individual result.
\iftoggle{verbose}{%
If the party want to cross a raging river, then the roll of Strength + Athletics is made.
Let's say the party's lead warrior has a total bonus of +5, the next has +2, and the party's alchemist has a total of -1.
They roll the dice, and come up with `8'.
That gives the first character 13, the second 10, and the mage gets 7.
Broadly, if everyone acts upon the same thing, the group only makes one roll.
Example Group rolls include:
\begin{enumerate}
\item{Busting open a door}
\item{Recalling an obscure political fact}
\item{Sneaking past guards}
\end{enumerate}
}{}
\subsection{\glsentrytext{restingaction}}\label{restingactions}
The basic system assumes that actions are taken while the player is being hurried.
......
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